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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Yeah, no thanks. Rathalos showed exactly why this doesn't work, you can't dodge mechanics in a split second even if your reflexes allow for it, because the game simply can't handle it.

    Instead of dying because you forgot a boss mechanic you will simply die because you dodged the aoe but the server ticks decide you didn't.
    (22)

  2. #2
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Absurdity View Post
    Instead of dying because you forgot a boss mechanic you will simply die because you dodged the aoe but the server ticks decide you didn't.
    Like this aint happening now too.

    On topic, yeah, fight scripts in ffxiv need something new. Got a whole different topic about that a while ago, so, not gonna repeat myself.
    (6)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  3. #3
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Yeah, no thanks. Rathalos showed exactly why this doesn't work, you can't dodge mechanics in a split second even if your reflexes allow for it, because the game simply can't handle it.

    Instead of dying because you forgot a boss mechanic you will simply die because you dodged the aoe but the server ticks decide you didn't.
    I disagree with that. The Rathalos fight is suprisingly, a great fight which forces you to observe the target and abuse its small windows between mechanics as opening. If a player just stand arround close and don't expect to get hit by something, said player would just make a fool out of himself. This Game desperately needs something fresh when it comes to its Combat System (and Jobs in general but thats another Topic) and just because you and a select few don't like it, doesn't necessarily mean it is a bad mechanic, as mentioned before it works fine in WoW and i see no reason why it shouldnt work here since the Rathalos fight works just fine with a fair amount of Difficulty.
    (2)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Anhra View Post
    I disagree with that. The Rathalos fight is suprisingly, a great fight which forces you to observe the target and abuse its small windows between mechanics as opening. If a player just stand arround close and don't expect to get hit by something, said player would just make a fool out of himself. This Game desperately needs something fresh when it comes to its Combat System (and Jobs in general but thats another Topic) and just because you and a select few don't like it, doesn't necessarily mean it is a bad mechanic, as mentioned before it works fine in WoW and i see no reason why it shouldnt work here since the Rathalos fight works just fine with a fair amount of Difficulty.
    It works fine in WoW because the engine is a completely different one. You get enough server tick issues in this game with mechanics being entirely predictable. The simple fact is that what works in WoW a.i. watching what the boss does and dodging last second does not work in XIV.
    Granted the Rathalos fight has easy tells and enough time to dodge those but whenever you try to dodge them at the last second you basically toss a coin on whether or not the server has actually registered that you're not in the boss' path anymore.
    (1)