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  1. #7
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    I found it bizarre to see most monk mains loving the idea of making GL a trait.
    What i always loved about monk wasn't just the speediness, but the "ramp up" feeling it had, as well as the reward for keeping it going.

    I feel like they butchered monk identity when they made it too easy to keep your stacks with the GL timer increase, and making form shift a braindead skill that gives free GL timer resets.

    They should have kept GL hard to maintain, but also make monk the most damaging class of all the dps, so that it would reward players for playing well on a skillfull class.

    And what monk always needed reworked was not GL, but the fists, specifically FOF.
    They should rework fists to all give utility buffs, NOT dmg increase.

    Heres some ideas i have:
    FoW, movement speed buff and slightly slows the GL timer, using anatman while in this stance grants party movement speed for 5s after anatman ends.
    Required to enter GL4, but not upkeep it.

    FoE, def buff, and grants 1-2s of GL timer each time taking damage, using anatman while in stance will grant a party wide def buff.
    Dying while under FoE reduces the next weakness timer received by 10s.

    FoF, 20 yalm passive 5% healing & phys defense aura around monk, also turns Demolish into a conal aoe DOT and shoulder tackle into a sort of aoe that increases potency for each enemy passed through with the attack.

    Other than that, revert GL trait, revert GL timer, revert form shift, remove party dmg buff on brotherhood, make MNK the top damage dps again(or at least same as sam/blm).
    And finally rework riddle of earth and anatman to not affect GL and do something else.
    (2)
    Last edited by Valkyrie_; 12-12-2020 at 07:01 AM.