Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 262
  1. #71
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Davorok View Post
    It already is like this. All Job content needs multiple players to complete...yes, even the Level 30 Job quests cannot be soloed unless you are Over-Lvl plus all the AF Quests require an 8-man PT to even participate.

    As this game progresses I am rather certain there will be more Party Content added than Solo Content but I, for one, hope SE will remake the Main Story Quests more exciting and interesting (even harder) but they are still Soloable (or at least need to be over-lvl to win).

    As it stands now XIV is kinda solo till 30 (15 for subjob), then start to party...and I am fine with that...it just needs to be more interesting and exciting getting 1-50 and that is where solo content belongs. If you're not interested in questing to level, then go get a Plvl and rush to your Ifrit Drop Headaches.

    BTW, if a future Expansion Pack has a story arc that requires Party-play to complete, I am fine with that as well. I just think the Original Main Story Arc should remain Solo (but harder) content.
    What these people don't understand is that forcing noobs to party to do main story line content will only alienate new players. They need to take their time to learn how to play. And you learn that only solo. Most players don't have time to form parties and participate on LS. Taking one of the few interesting solo stuff in the game will only make things worse regarding adding new players
    (6)

  2. #72
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Ugh, not sure what people aren't understanding about this. Bottom line is, this is an MMORPG. When you keep referencing single-player games in regards to challenge, you're killing your own argument because this is NOT a single-player game.

    Yes, they should have content that appeals to both solo and party play; in regards to the main storyline, why not make it so that the early missions *can* be soloed (like those that need to be completed in order to unlock Grand Companies, obtain chocobos, etc.), but if you really want to advance the story and unlock higher-end areas, it damn well should require a group. This essentially separates access to content for casual and hardcore players.

    Granted, not all of the later missions should require a group for every part of it, but like Jinko said, major milestone missions (like those that unlock access to said higher-end areas) should require groups, until access to means such as beastmaster/summoner companions and raised level caps are introduced.
    (5)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  3. #73
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Theplatter View Post
    Ugh, not sure what people aren't understanding about this. Bottom line is, this is an MMORPG. When you keep referencing single-player games in regards to challenge, you're killing your own argument because this is NOT a single-player game.

    Yes, they should have content that appeals to both solo and party play; in regards to the main storyline, why not make it so that the early missions *can* be soloed (like those that need to be completed in order to unlock Grand Companies, obtain chocobos, etc.), but if you really want to advance the story and unlock higher-end areas, it damn well should require a group. This essentially separates access to content for casual and hardcore players. Granted, not all of the later missions should require a group for every part of it, but like Jinko said, major milestone missions (like those that unlock access to said higher-end areas) should require groups, until access to means such as beastmaster-summoned mobs, summoner mobs and raised level caps are introduced.
    Agreed, the entire main scenario shouldn't be party only (or solo only) but for the fights that really matter, they should be party play only. It makes no sense to build up a villain (in this case the empire) and be able to defeat him in an easy one on one match up.
    (3)
    Last edited by Zezlar; 04-19-2012 at 07:23 AM.

  4. #74
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    I know the plot has been put on hold but I believe this needs to reach Yoshi's ears now.

    I don't know about you guys, but I'm playing a MMORPG. I don't want to be able to solo the main scenario. I want to have to put a party together, to really struggle to get it cleared. To buy potions and items and have to use them at the precise moment of the battle.

    To enter capped areas and have to deal with having close to no abilities.

    I don't want just the avatars to be difficult. I want every single main scenario mission to be like that. I want to have to climb this huge 20 floors tower with my group having to avoid the enemies because otherwise we're all dead.

    I want to reach that one elevator on the top that goes down to the bottom making coming back much easier after you cleared it.

    I want enemies that change forms and attack modes through the battle.

    I want to have to desginate this one guy to kite one of the bosses around while we kill the other one.

    I want to suffer through promyvions. Through airship battles. I want the challenge.

    No, the companion NPC isn't a fellow player. I want to play with actual people. Coordinate a real strategy. Celebrate a real win. Not something you just clear by default.

    I understand the main scenario and the NPC companion were designed in a manner so that anyone can clear it without the help of anyone, including DoL and DoH. I'm against this. I feel that if you choose to play the butcher from the butcher shop you shouldn't expect to be able to defeat the Legatus of the Garlean empire that can fight on his own the entire circle of knowing.
    Avatars are easy as hell. Server limitations are the only thing that makes those fights difficult.

    Just say it already, you want XI-2. Everything you listed was a core component of XI. Just say, "I want another game just like XI, but with new stories and characters."
    (1)

  5. #75
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bustercucumbers View Post
    Avatars are easy as hell. Server limitations are the only thing that makes those fights difficult.

    Just say it already, you want XI-2. Everything you listed was a core component of XI. Just say, "I want another game just like XI, but with new stories and characters."
    Actually, I don't want XI-2. I'd like to feel what XI made me feel without having to put at least 3 hours aside if I want to play the game.

    A challenging world full of immersion where I meet new people to take on challenges that would otherwise be beyond me.
    (2)

  6. #76
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bustercucumbers View Post
    Avatars are easy as hell. Server limitations are the only thing that makes those fights difficult.

    Just say it already, you want XI-2. Everything you listed was a core component of XI. Just say, "I want another game just like XI, but with new stories and characters."
    Where can we sign?
    (2)

  7. #77
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    CoP main scenario style, yes please.
    (8)

  8. #78
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Zezlar View Post
    Agreed, the entire main scenario shouldn't be party only (or solo only) but for the fights that really matter, they should be party play only. It makes no sense to build up a villain (in this case the empire) and be able to defeat him in an easy one on one match up.
    Well, who says you gotta defeat it? Last I know, we got ass kicked in that last cutscenes fight. It worked pretty well. Regarding the actual fight, of course it would need to be something like a primal fight to actually fight the empire dark and white knight bosses.
    (1)

  9. #79
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zezlar View Post
    It makes no sense to build up a villain (in this case the empire) and be able to defeat him in an easy one on one match up.
    Not necessarily. I'm partial towards being able to stand toe to toe with bosses and bad guys because it makes my character look like less of a scrub and more of a hero. I still remember after the cap was raised to 99, I joined a 6-man Divine Might group. I don't know about the others, but I greatly enjoyed being able to stand up to the Ark Angels instead of kiting like a pansy or getting one-shot.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #80
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    Not necessarily. I'm partial towards being able to stand toe to toe with bosses and bad guys because it makes my character look like less of a scrub and more of a hero. I still remember after the cap was raised to 99, I joined a 6-man Divine Might group. I don't know about the others, but I greatly enjoyed being able to stand up to the Ark Angels instead of kiting like a pansy or getting one-shot.
    oh come on, full alliance with blackmages and summoners is epic
    (1)

Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast