Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 262
  1. #51
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Zaaku View Post
    Soloable = Easy as piss

    There is no way around this. Unless the instance is tailor made for the job you're going in then they just have to default to kill X number of mobs. There is no wiggle room for strats, tanking, healing priorities, or anything you'd expect for a group instance. How can they do all that when ANYONE has to be able to beat it with a level appropriate Battle Class?

    The story line should be primarily group content. Solo has no place in a Final Fantasy STORY! I can't think of a single title in the franchise that nixes your party and tells you to go it alone for a majority of the content. Why should that be striped away for the sake of making it easy for people who can't find a group to do it with? It is just a simple shout for God's sake.
    Crystal Bearers does.

    Mechanics and puzzles can be introduced to the story to make things more complicated. For example to prevent a monster from using a move that will destroy you; you could use an incapacitation ability to break off the necessary monster part.

    Want to break the protections of a monster? Pay attention to the clues in the story and make sure the obelisks are facing the correct orientations.

    Want some strategy? Make the companions commandable via a pet interface and make sure their AI isn't ragged. Now your companion healer can cure and you can control it [or even multiple companions]. You can tank in a position that is most suitable, or you can send your companion into a kiting scenario.

    This isn't an insurmountable issue. Challenge is not the essence of a group.
    (4)

  2. #52
    Quote Originally Posted by Noir View Post
    Half os this list isn't accurate. Local leves solo? Lol I stopped there
    Yes because you get into a party and you say:

    "Hey, goldsmith, you make this part of the armor and you blacksmith make this part of the armor and me, the weaver, will finish off the whole armor, we'll all benefit from my local leve!"

    You know damn well this isn't true, so yes it is solo.

    Leave main scenario solo! With a great story. Let us appreciate the cutscenes and story. If you want to rush skip everything., you get all the af's story for that..
    Why do you think they took the time and effort to make everyone's character a part of the cutscenes that allows party play in some content? Sorry, you should either quit now or accept that Yoshida himself said he doesn't want the main scenario soloed but to give non combat classes a different perspective of it.
    (4)

  3. #53
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Why do you think they took the time and effort to make everyone's character a part of the cutscenes that allows party play in some content? Sorry, you should either quit now or accept that Yoshida himself said he doesn't want the main scenario soloed but to give non combat classes a different perspective of it.
    Then it better be much easier to get a group together for the main scenario. Again, I was never able to do Moon Reading at lv75. I had to level to 99, gear up, and solo that fight on my RDM to actually get rank 10. Being stuck at rank 9 for close to 3 years is not fun, and I don't want to have to go through the same here.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #54
    Quote Originally Posted by Duelle View Post
    Then it better be much easier to get a group together for the main scenario. Again, I was never able to do Moon Reading at lv75. I had to level to 99, gear up, and solo that fight on my RDM to actually get rank 10. Being stuck at rank 9 for close to 3 years is not fun, and I don't want to have to go through the same here.
    That's not a game's problem, I did Sandy, Bastok AND Windy from rank 1 - 10 well before the 99 cap. Do you actually seek out help? Have friends? I even did CoP (while it was capped) up to 5 times counting a sea mule I had to drag through.

    It's easy to get a group together if you have enough friends willing to help, otherwise you can't necessarily blame a game being designed for groups and no one wants to help. The only reason it'll be hard is if people are still stuck in the "This is supposed to be a solo MMO" mentality and SE neglects to add a "seeking x,y,z" comment system like they added in XI.
    (2)

  5. #55
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I hate being FORCED to solo the storyline quests. I was in a party with my sister and we assumed we would be able to share the experience of completing these quests together only to be told to dissolve our party and do it alone...

    However, I don't think we necessarily need the main storyline to be excessively difficult and require a hardcore group of 8 to complete.

    In actuality there should probably be several storylines going on at once and/or multiple ways to experience the storyline.
    (1)

  6. #56
    Quote Originally Posted by Pyretta_Blaze View Post
    In actuality there should probably be several storylines going on at once and/or multiple ways to experience the storyline.
    This is why Yoshi said he wants to give the storyline multiple perspectives incase someone may be a crafter main and can't necessarily fight their way through the story.
    (0)

  7. #57
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I'd like a storyline with dedicated teamwork. But certainly not the main scenario.
    (1)

  8. #58
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    That's not a game's problem, I did Sandy, Bastok AND Windy from rank 1 - 10 well before the 99 cap. Do you actually seek out help? Have friends? I even did CoP (while it was capped) up to 5 times counting a sea mule I had to drag through.
    Now we tread close to insults and I know the responses. So let me pretend I'm Joseph Joestar and predict what you'll say.

    Duelle: I asked for help, but never got any responses.
    Elexia: Ask harder. You should have spent even more time in Jeuno and Windy asking for help.

    Duelle: My friend (Singular. I'm socially awkward and have a VERY irregular work schedule. It's hard enough for people to actually remember me, much less be around me long enough) was usually busy. Shell was usually busy. So no bites from there.
    Elexia: lolgetnewfriends (because it's so easy, right? >.>)

    Now, with the predicted asinine responses from you aside, there should be a way you can look for group for story content. Content finder would be a nice idea to implement, because as I said, it sucks being stuck at a certain part of the story. I went through 3 TAU statics to actually see the damn ending, because the groups kept ditching me to finish the story without me due to my irregular work schedule. So yeah, I got screwed hard by XI's story design. Sorry, but I'm never going to put stock into the whole "massive reliance on others" argument when said argument is largely detrimental to my experience in-game.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #59
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    No Thanks.

    Had enough of this in FFXI. Let me tell you a story of how I beat WotG. About every 6 months SE would introduce new WotG missions. WotG was released in November 2007 and the final mission came out in December 2010. They started out easy solo or duo, the difficulty ramped up but me and my friend the only other person in like 3 linkshells I had who cared about doing these missions we find creative ways to duo them. Then they started releasing group missions. Some of them had a high level of difficulty and the harder part was finding a group. Also given the fact that missions were linked to nation quests making the requirements to do them even steeper, I naturally did all the nation quests because wanted to see the story.

    This new age of FFXI gaming people did not care about doing missions or quests because it didn't get them gear. A lot of these took shouting around 4-5 hours to put together a group. One fight called Darkness Descends, was really overtuned when it came out. After shouting about 8 hours for people. It took us a full 24 hours to beat the fight, we were seriously playing FFXI on the same fight 24 hours later, the only reason we beat it was because someone on Blue Gartr forums found out you could beat the fight with 5 whms and 1 pld. We switched jobs except for 1 blm who was his only job but he was still able to cure with SJ. That was the most ridiculous fight ever nobody was willing to leave because they knew they probably would never find a group for it. So yea we stayed there 24 hours, bashing our heads into this fight. 6 months later SE came out with the Final battle with Lady Lilith. This wasn't a hard fight actually however you needed a close to full group to kill it. What my friend did was recruit people by shouting for a couple hours a day for a week with planed time to kill it on Saturday at Noon. We knew that getting 6 people that were that progressed on missions wasn't going to happen so we had to recruit people and plan to do it on a later day. Ended up only finding 5/6 people however it was still beatable much easier then Darkness Descends.

    So no the challenge of story missions should not be finding a group. FFXIV got it right you have your companion to do stuff with and you can enjoy the story missions at your own leisure. Not be totally stressed out shouting in town for hours and hours to find people.

    History repeats itself with Voidwatch in FFXI too the new story questline currently is Voidwatch, to fight the Final boss and gain access to the final zone you have to of killed everything beforehand about 4 patches worth of content. Only this fight takes 18 people to do so theres like hadly any NAs with this done so really can't even see how the Voidwatch Story ends since can't get people for this.

    So yea linking story missions with grouped content not a good idea.
    (9)

  10. #60
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Here's what I propose. Give the solo players their main story line. Then give the group players the CoP equivalent with the more epic, lengthy story, more epic battles, more epic unlocked content. Everyone wins, right?
    (3)

Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast