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You're sorta right... But being forced to be solo is nowhere near as imposing as having to sit in Ul'dah whining at the top of your lungs spamming (begging) everyone looking for a party. I've had party quests sit in my lists for months. I -still- havent finished WHM and BLM yet (let alone the others) cause I havent had the good fortune to have had the right levels at the right time when everyone else was blazing through them. I've seen people sitting there recruiting for hours before they had a full party. Andrien in post #100 said it.
So forced solo is no where near as inconvenient.
Solution... I said it already:
"In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength. "
I will say this tho. It is hard for a game to be all things to all people all the time. The creators sure have their work cut out for them. Especially when dealing with whiners and crybabies like us. ^.^
(Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.
Zaaku,
I very well hope that the people on these forums become quite the minority in the game when 2.0, comes out, actually. However that is not to say we are unimportant, as you seem to accuse me of.
While I'm sure you're quite passionate about your views, I'd ask you refrain from putting words into my mouth in the future.
But we're off topic again. Did you have anything constructive to add to the conversation? Is there any reason why we should not create options for higher difficulties and party accommodating story battles, as well as incentives for players to choose the options rather than punish them? Or were you not paying attention to that part of the discussion?
This is exactly why I don't want to see the storyline quests being possible with a full group. Shouting for an hour+ for a fight that takes about 10 minutes tops? Screw going through that pain again.You're sorta right... But being forced to be solo is nowhere near as imposing as having to sit in Ul'dah whining at the top of your lungs spamming (begging) everyone looking for a party. I've had party quests sit in my lists for months. I -still- havent finished WHM and BLM yet (let alone the others) cause I havent had the good fortune to have had the right levels at the right time when everyone else was blazing through them. I've seen people sitting there recruiting for hours before they had a full party. Andrien in post #100 said it.
So forced solo is no where near as inconvenient.
Solution... I said it already:
"In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength. "
I will say this tho. It is hard for a game to be all things to all people all the time. The creators sure have their work cut out for them. Especially when dealing with whiners and crybabies like us. ^.^
Seriously, it's story progress, not getting Ridill/E-Body tier equipment solo.
That was certainly my point. People love options. More choice and flexibility is always better.
Tho the party play scenarios and jobs are party oriented and geared as a reward for those who involve themselves in party play. I dont think it was their intent to make people feel left out (or punished) when they make party-oriented scenarios for us.
Main cenario quests tho are a special item. It is about your character, and the game world you're immersing yourself into. The adventure and story of your character and how they grow and devlope within that world setting. It is solo-oriented and should remain so. IMHO
There is plenty of room for both party and non-party scenarios and gameplay in the world setting.
It's great that they are listening to us. The game has come a very long way since it started. I was there when it first went online wearing my little blue onion helm getting my butt kicked by the squirrel-like fuzzies and wishing right away I had a choco. I left for a while and came back to find myself very pleased that the game had improved so much. I love the direction it is going in... and I will probably still be here when 2.0 comes online.
Sometimes the negtive tone of some of these conversations bothers me. But I can understand the passion and vehimence that some people feel. We've all made an investment into the game wether it be the money we spent, or the countless hours of play. That made the game important to us. We all care about it and we all want to see it only get better. I'm trying my best to keep that ideal in mind here in the forums and in-game. We're all here to have fun. So have fun! ^.^
Sometimes I am glad that the game doesnt give me everything I want on a silver platter. It makes it a challenge and keeps it interesting. Playability is a different issue, but challenge and variety in types and styles of play is what this thread really is about. We just want a better game and we just want to have more fun with it.
I'm rambling now so I'll just shaddup before I write myself into a corner. Hehe ^.^
(Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.
That people love to do with a loved one for example. The main thing is, the fact you're forced to solo now generally, hence why some don't want the ability to solo the whole thing.
Though given recent trend, they're clearly moving more toward party play and allowing people to do quests together, and if anything AF quests are probably a good example of what a party based questline is going to be like. They're difficult, not soloable but you don't exactly NEED a full party.
To have the ability to do it with someone else is good. Being forced to do it with someone else is bad.That people love to do with a loved one for example. The main thing is, the fact you're forced to solo now generally, hence why some don't want the ability to solo the whole thing.
Though given recent trend, they're clearly moving more toward party play and allowing people to do quests together, and if anything AF quests are probably a good example of what a party based questline is going to be like. They're difficult, not soloable but you don't exactly NEED a full party.
Because I wasn't all 50 when 1.21 came out I am really struggling to find a party to get some of the AF gear now. One player in the biggest LS on the server spent at least 5 hours yesterday getting to 3/8 people for doing the last bard quest and I still need 3 levels of ARC to do that. I am not looking forward to trying to get together a group for that when I hit 50 and for the people who recently started; God help them, they will have an absolute nightmare getting the AF gear and will be totally at the mercy of kind strangers.
The more storyline content SE forces us to do in parties, the less I like the game and it really is only a reasonable thing to complete for those already fully ready to do the content on the day the patch comes out. The first day after 1.21 I had one class ready at 50 and it was a breeze to do as there were dozens of people sitting by the quest NPCs just waiting for parties. Now, I'm lucky to meet up with one person when I go see a quest NPC and shouts in Uldah get more futile every day for this content as there are fewer people left to do it at the right level.
Solo options cannot exist where challenging content lays.
This is a simple truth.
IF there is any option to solo an event that is easier then forming a PT guess what? Everyone will solo it. If it scales to how many people you've brought to the fight? Guess what. People will exclude others so the fight is easier with lesser people. A Tank and a healer and a DD you're good to go. Why add more people to the PT if it is just going to increase the chance of wiping?
Casuilzation is a disease. A poison that will eck into and ruin any hope of having a satisfying Story. There isn't a way you can implement it so the difficulty of a full fledged PT instance can scale to a single person. Either the game is hard and rewards or simple and forgettable. Thems the truths.
A reasonable reward will justify their efforts for that increase level of difficulty. fixedSolo options cannot exist where challenging content lays.
This is a simple truth.
IF there is any option to solo an event that is easier then forming a PT guess what? Everyone will solo it. If it scales to how many people you've brought to the fight? Guess what. People will exclude others so the fight is easier with lesser people. A Tank and a healer and a DD you're good to go. Why add more people to the PT if it is just going to increase the chance of wiping?
I've played MMOs (Star Trek Online) where you can play the campaign on normal or hard mode. Their is a big difference in reward depending on your choice. More EXP, more money, elite drops etc.
Can you say that to other successful MMOs? Truth or FalseCasuilzation is a disease. A poison that will eck into and ruin any hope of having a satisfying Story. There isn't a way you can implement it so the difficulty of a full fledged PT instance can scale to a single person. Either the game is hard and rewards or simple and forgettable. Thems the truths.
Yoshi-p has played many mmo games out there so I bet he has a good understanding.
Last edited by Andrien; 04-20-2012 at 04:07 PM.
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