Page 19 of 27 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 262
  1. #181
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Majidah View Post
    I don't know about you guys, but I'm playing a MMORPG.
    I've come to the conclusion that MMORPGs are dead. The only RPG thing that's left is the leveling, so it's just MMOs to me now.

    I liked your post though.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  2. #182
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elexia View Post
    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    You're sorta right... But being forced to be solo is nowhere near as imposing as having to sit in Ul'dah whining at the top of your lungs spamming (begging) everyone looking for a party. I've had party quests sit in my lists for months. I -still- havent finished WHM and BLM yet (let alone the others) cause I havent had the good fortune to have had the right levels at the right time when everyone else was blazing through them. I've seen people sitting there recruiting for hours before they had a full party. Andrien in post #100 said it.

    So forced solo is no where near as inconvenient.

    Solution... I said it already:
    "In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength. "

    I will say this tho. It is hard for a game to be all things to all people all the time. The creators sure have their work cut out for them. Especially when dealing with whiners and crybabies like us. ^.^
    (2)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

  3. #183
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Zaaku,
    I very well hope that the people on these forums become quite the minority in the game when 2.0, comes out, actually. However that is not to say we are unimportant, as you seem to accuse me of.

    While I'm sure you're quite passionate about your views, I'd ask you refrain from putting words into my mouth in the future.

    But we're off topic again. Did you have anything constructive to add to the conversation? Is there any reason why we should not create options for higher difficulties and party accommodating story battles, as well as incentives for players to choose the options rather than punish them? Or were you not paying attention to that part of the discussion?
    (2)

  4. #184
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Akumu View Post
    I've come to the conclusion that MMORPGs are dead. The only RPG thing that's left is the leveling, so it's just MMOs to me now.

    I liked your post though.
    They're not even MMOs either (except for maybe those like DoMO).
    (0)

  5. #185
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dusk_Shardveil View Post
    You're sorta right... But being forced to be solo is nowhere near as imposing as having to sit in Ul'dah whining at the top of your lungs spamming (begging) everyone looking for a party. I've had party quests sit in my lists for months. I -still- havent finished WHM and BLM yet (let alone the others) cause I havent had the good fortune to have had the right levels at the right time when everyone else was blazing through them. I've seen people sitting there recruiting for hours before they had a full party. Andrien in post #100 said it.

    So forced solo is no where near as inconvenient.

    Solution... I said it already:
    "In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength. "

    I will say this tho. It is hard for a game to be all things to all people all the time. The creators sure have their work cut out for them. Especially when dealing with whiners and crybabies like us. ^.^
    This is exactly why I don't want to see the storyline quests being possible with a full group. Shouting for an hour+ for a fight that takes about 10 minutes tops? Screw going through that pain again.

    Seriously, it's story progress, not getting Ridill/E-Body tier equipment solo.
    (4)

  6. #186
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hyrist View Post
    Is there any reason why we should not create options for higher difficulties and party accommodating story battles, as well as incentives for players to choose the options rather than punish them?
    That was certainly my point. People love options. More choice and flexibility is always better.

    Tho the party play scenarios and jobs are party oriented and geared as a reward for those who involve themselves in party play. I dont think it was their intent to make people feel left out (or punished) when they make party-oriented scenarios for us.

    Main cenario quests tho are a special item. It is about your character, and the game world you're immersing yourself into. The adventure and story of your character and how they grow and devlope within that world setting. It is solo-oriented and should remain so. IMHO

    There is plenty of room for both party and non-party scenarios and gameplay in the world setting.

    It's great that they are listening to us. The game has come a very long way since it started. I was there when it first went online wearing my little blue onion helm getting my butt kicked by the squirrel-like fuzzies and wishing right away I had a choco. I left for a while and came back to find myself very pleased that the game had improved so much. I love the direction it is going in... and I will probably still be here when 2.0 comes online.

    Sometimes the negtive tone of some of these conversations bothers me. But I can understand the passion and vehimence that some people feel. We've all made an investment into the game wether it be the money we spent, or the countless hours of play. That made the game important to us. We all care about it and we all want to see it only get better. I'm trying my best to keep that ideal in mind here in the forums and in-game. We're all here to have fun. So have fun! ^.^

    Sometimes I am glad that the game doesnt give me everything I want on a silver platter. It makes it a challenge and keeps it interesting. Playability is a different issue, but challenge and variety in types and styles of play is what this thread really is about. We just want a better game and we just want to have more fun with it.

    I'm rambling now so I'll just shaddup before I write myself into a corner. Hehe ^.^
    (1)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

  7. #187
    Quote Originally Posted by Corrderio View Post
    Seriously, it's story progress, not getting Ridill/E-Body tier equipment solo.
    That people love to do with a loved one for example. The main thing is, the fact you're forced to solo now generally, hence why some don't want the ability to solo the whole thing.

    Though given recent trend, they're clearly moving more toward party play and allowing people to do quests together, and if anything AF quests are probably a good example of what a party based questline is going to be like. They're difficult, not soloable but you don't exactly NEED a full party.
    (1)

  8. #188
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Elexia View Post
    That people love to do with a loved one for example. The main thing is, the fact you're forced to solo now generally, hence why some don't want the ability to solo the whole thing.

    Though given recent trend, they're clearly moving more toward party play and allowing people to do quests together, and if anything AF quests are probably a good example of what a party based questline is going to be like. They're difficult, not soloable but you don't exactly NEED a full party.
    To have the ability to do it with someone else is good. Being forced to do it with someone else is bad.

    Because I wasn't all 50 when 1.21 came out I am really struggling to find a party to get some of the AF gear now. One player in the biggest LS on the server spent at least 5 hours yesterday getting to 3/8 people for doing the last bard quest and I still need 3 levels of ARC to do that. I am not looking forward to trying to get together a group for that when I hit 50 and for the people who recently started; God help them, they will have an absolute nightmare getting the AF gear and will be totally at the mercy of kind strangers.

    The more storyline content SE forces us to do in parties, the less I like the game and it really is only a reasonable thing to complete for those already fully ready to do the content on the day the patch comes out. The first day after 1.21 I had one class ready at 50 and it was a breeze to do as there were dozens of people sitting by the quest NPCs just waiting for parties. Now, I'm lucky to meet up with one person when I go see a quest NPC and shouts in Uldah get more futile every day for this content as there are fewer people left to do it at the right level.
    (4)

  9. #189
    Player

    Join Date
    Mar 2012
    Posts
    408
    Solo options cannot exist where challenging content lays.

    This is a simple truth.

    IF there is any option to solo an event that is easier then forming a PT guess what? Everyone will solo it. If it scales to how many people you've brought to the fight? Guess what. People will exclude others so the fight is easier with lesser people. A Tank and a healer and a DD you're good to go. Why add more people to the PT if it is just going to increase the chance of wiping?

    Casuilzation is a disease. A poison that will eck into and ruin any hope of having a satisfying Story. There isn't a way you can implement it so the difficulty of a full fledged PT instance can scale to a single person. Either the game is hard and rewards or simple and forgettable. Thems the truths.
    (3)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  10. #190
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zaaku View Post
    Solo options cannot exist where challenging content lays.

    This is a simple truth.

    IF there is any option to solo an event that is easier then forming a PT guess what? Everyone will solo it. If it scales to how many people you've brought to the fight? Guess what. People will exclude others so the fight is easier with lesser people. A Tank and a healer and a DD you're good to go. Why add more people to the PT if it is just going to increase the chance of wiping?
    A reasonable reward will justify their efforts for that increase level of difficulty. fixed
    I've played MMOs (Star Trek Online) where you can play the campaign on normal or hard mode. Their is a big difference in reward depending on your choice. More EXP, more money, elite drops etc.

    Quote Originally Posted by Zaaku View Post
    Casuilzation is a disease. A poison that will eck into and ruin any hope of having a satisfying Story. There isn't a way you can implement it so the difficulty of a full fledged PT instance can scale to a single person. Either the game is hard and rewards or simple and forgettable. Thems the truths.
    Can you say that to other successful MMOs? Truth or False
    Yoshi-p has played many mmo games out there so I bet he has a good understanding.
    (1)
    Last edited by Andrien; 04-20-2012 at 04:07 PM.

Page 19 of 27 FirstFirst ... 9 17 18 19 20 21 ... LastLast