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  1. #151
    Quote Originally Posted by Cendres View Post
    You don't mean YOUR thread right? Because I'm telling you right now that is no way indicative of the majority of players or of those hoping this game is great in 2.0
    Actually, it was commented that people do indeed want tougher content. People always seem to get indecisive with forum results though now that you mention it. A lot of people said no to "required level" on gear and "poll results says most want favor", then you have people who said "these are results of the playerbase".

    Now here's another poll, one is against and says "don't listen to it, these don't reflect the playerbase." Even Yoshida sees and acknowledges the need for tougher content. Why on earth would they even ask us about if we feel the leveling speed is too fast if it wasn't a problem or there wasn't a large enough group of players asking about it to have them turn their heads?
    (1)

  2. #152
    Player
    Hyrist's Avatar
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    Lin Celistine
    World
    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Cendres View Post
    I'm telling you go back to the game you prefer and stop trying to shape another one into something it is not. I'm not trying to change anything at all, I'm content to let the developers do what they can to save themselves and bring the game to what it was intended to be according to Square Enix and failed to meet.

    lol.
    Cenderes you're not contibuting anything.

    Just because you feel as if your playstyle is in danger to those with more vocal demands, does not mean the solution is to tell those people to stop sharing this game with you. This is supposed to be an experience that MANY dynamics can enjoy, not just one. And their feedback can often be good feedback, so long as it does not narrow the accessibility of the content based purely on skill and difficulty.

    There's no need to attack those who want a challenge - it just needs to be made clear that challenge forced upon players is a bad idea.

    People who are not confident in their skills or not wanting to strain themselves in games often will pick the lower difficulties. But those who complete at lower difficulties and desire a challenge after their initial complement will often go back to try the higher difficulties and test their skill. The harder fights are still done, but the frustration level is a lot less because the person CHOSE that difficulty, they knew what they were getting into. This gives the feel of accomplishment without the feel of imposition, AND it gives the game more re-playability to be able to go back and visit past fights at higher difficulties.

    This can be done both with story fights and any instance. It really is a win-win-win for Casual, Hardcore and the Developers.

    These kinds of fights are the EASIEST types to balance for variable playstyles, I don't see what the argument is here.
    (4)

  3. #153
    Player
    Cendres's Avatar
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    Mar 2011
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    Gridania
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    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Tougher content =/= group play though.

    Ehhh. And I was asking what poll he was talking about and hoping it wasn't the silly one he made, so thanks for answering my question sideways.
    (0)

  4. #154
    Player
    Cendres's Avatar
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    Mar 2011
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    Cindrie Estelloix
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    Halicarnassus
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    Red Mage Lv 90
    Quote Originally Posted by Hyrist View Post
    Cenderes you're not contibuting anything.

    Just because you feel as if your playstyle is in danger to those with more vocal demands, does not mean the solution is to tell those people to stop sharing this game with you. This is supposed to be an experience that MANY dynamics can enjoy, not just one. And their feedback can often be good feedback, so long as it does not narrow the accessibility of the content based purely on skill and difficulty.
    Go back and read my previous posts please.... Thanks. And I've contributed plenty but people skip those posts apparently.

    edit: And I totally agree with you as well.
    (0)
    Last edited by Cendres; 04-20-2012 at 10:12 AM.

  5. #155
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    Quote Originally Posted by Cendres View Post
    I'm telling you go back to the game you prefer and stop trying to shape another one into something it is not. I'm not trying to change anything at all, I'm content to let the developers do what they can to save themselves and bring the game to what it was intended to be according to Square Enix and failed to meet.

    lol.

    You sure as hell sound like you got your mouth in two different places.

    We're both here commenting on how we want the game to be; the difference is, I know the inspiration for this game and I don't bother pretending it's any other way.

    Hell, I'm even one of the more moderate posters around here, and you should know that (looking by your post count). There are certain things in FFXI that I don't want, and there are things from FFXI that I do want (and I'm perhaps one of the only core players that really wanted Abyssea to succeed).
    (0)

  6. #156
    Player
    Cendres's Avatar
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    Cindrie Estelloix
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    Halicarnassus
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    Red Mage Lv 90
    Quote Originally Posted by Dragon View Post
    You sure as hell sound like you got your mouth in two different places.

    We're both here commenting on how we want the game to be; the difference is, I know the inspiration for this game and I don't bother pretending it's any other way.


    Hell, I'm even one of the more moderate posters around here, and you should know that (looking by your post count). There are certain things in FFXI that I don't want, and there are things from FFXI that I do want (and I'm perhaps one of the only core players that really wanted Abyssea to succeed).
    You know the inspiration for this game? O.o I must have been trolled something fierce then thinking it would be an experience we'd all be able to participate in.
    (0)

  7. #157
    Quote Originally Posted by Cendres View Post
    Tougher content =/= group play though.
    Honestly....it does mean group play sometimes. For example it would be balanced with the idea 8 people will be beating on it, which means you will be destroyed solo, no ifs ands or buts. Tougher content in terms of solo means absolutely nothing but what accomplishment would be given? You beat a solo challenge...hooray? What should you be rewarded with for doing it? Hopefully nothing you'd get for doing tough group content.

    So while it doesn't ALWAYS mean group content, in general game design yes tougher content is indeed group content. Even offline games with tough challenges usually have some form of aide lol.
    (0)

  8. #158
    Player
    Duelle's Avatar
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragon View Post
    Hell, I'm even one of the more moderate posters around here, and you should know that (looking by your post count). There are certain things in FFXI that I don't want, and there are things from FFXI that I do want (and I'm perhaps one of the only core players that really wanted Abyssea to succeed).
    I don't know what you mean by core players, but I also wanted Abyssea to succeed. I like the way the content was laid out, but also saw flaws in the design (mainly the proc system and the jobisms it encouraged). Seriously, if SE asked me how I would make a console FF based on the events of Abyssea, I'd have to tell them the heroes of the story would be a warrior, a ninja, a singing black mage, a white mage, a thief that's there for comic relief and a blue mage with gas problems.
    (0)
    Last edited by Duelle; 04-20-2012 at 10:15 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #159
    Player
    LillithaFenimore's Avatar
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    Mar 2011
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    Uldah
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    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    I just don't get why can't both play styles exist in this game. Why does one have to be forced upon another. Why can't their be choice? I still have yet to see anyone answer my question from another post...

    Is one then intentionally trying to force ostracising people because they do not share the same values as another when it comes to gaming? Please provide a legit explanation as to why this is okay? Because frankly, I am just not seeing it or understanding this "party play" only type of view.
    No one has yet to provide a legit explanation of why it's wrong to have options...so still blind here...
    (4)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  10. #160
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    Quote Originally Posted by Cendres View Post
    You know the inspiration for this game? O.o I must have been trolled something fierce then thinking it would be an experience we'd all be able to participate in.
    Ok, I tried. But forget it. Just walk, very quickly, back into the hole you came out of.
    (0)

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