Quote Originally Posted by Hyrist View Post
I agree. But difficulty scales on two factors.

AI and raw stats.

Creating more dynamic fights rely on enemy AI, which I'm in full support of, so long as the raw stats are given a scaling factor depending on player's desires.

And of course you can throw in an extra script or two to make the hard fights harder.


My idea is to provide more dynamic fights with select-able difficulties, but provide rewards for the higher difficulties to insentivise pushing yourself to get better and to play with allies. Encouragement rather than forcing people.

I mean, as we like using FFXI as a reference so much, think of Rise of the Zilart. Divine Might was an OPTIONAL battle, but so many players still went after those earrings. We can do that here with pretty much every fight we wanted to, given the way FFXIV programs instances right within the larger world.

About Dagger usage in Dark/Demon Souls

That's not really a difficulty issue. That's a balancing issue. Some weapons in those games were misbalanced, one way or another. Daggers were poorly powerful on the scale, and others were flat out broken. You can't judge a difficulty of a game by the minimum or maximum performance of the weapons, or the skill of the worst or best players, actually.

Dragon, you've pretty much claimed you're above the current skill curve, and it colors your perception. You believe your skillset to be average, therefore you believe Demon/Dark souls do not deserve its reputation. But you're essentially the exception that proves the rule. Most people find the game notoriously hard.
I'm going to address these issues in a different order.

Firstly, I don't believe I have claimed to be above the current skill curve, and if I have - that's not been my intention. (I've had to work a hundred times as hard on my own skills compared to most people due to several glitches in life, but that's neither here nor there.)

I even said that I had a tough time with DS just like most people, the first time around. My point is the Souls franchise doesn't deserve the reputation it gets without context, not that it doesn't deserve it at all. That context is that it gets harder, NOT easier, and punishes you, every time you die on a single character, unlike the majority of video games where things get considerably easier on the same character/save as you go through trial and error.

Secondly, I agree about the raw stats.... yeah.