I don't have any problem with reward variance as long as it's made clear to the player as to the difference in rewards.I agree. But difficulty scales on two factors.
AI and raw stats.
Creating more dynamic fights rely on enemy AI, which I'm in full support of, so long as the raw stats are given a scaling factor depending on player's desires.
And of course you can throw in an extra script or two to make the hard fights harder.
My idea is to provide more dynamic fights with select-able difficulties, but provide rewards for the higher difficulties to insentivise pushing yourself to get better and to play with allies. Encouragement rather than forcing people.
I mean, as we like using FFXI as a reference so much, think of Rise of the Zilart. Divine Might was an OPTIONAL battle, but so many players still went after those earrings. We can do that here with pretty much every fight we wanted to, given the way FFXIV programs instances right within the larger world.
About Dagger usage in Dark/Demon Souls
That's not really a difficulty issue. That's a balancing issue. Some weapons in those games were misbalanced, one way or another. Daggers were poorly powerful on the scale, and others were flat out broken. You can't judge a difficulty of a game by the minimum or maximum performance of the weapons, or the skill of the worst or best players, actually.
Dragon, you've pretty much claimed you're above the current skill curve, and it colors your perception. You believe your skillset to be average, therefore you believe Demon/Dark souls do not deserve its reputation. But you're essentially the exception that proves the rule. Most people find the game notoriously hard.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.