Quote Originally Posted by Rokien View Post
Thing is, I love daggers, they are my favorite weapon. So, I didn't choose to put that harder difficulty on myself, I just wanted to play with daggers.
Even though you love daggers, you could still have chosen a better weapon. I'm not saying DS/DkS are the easiest games ever, but I don't think they deserve their reputation without context. Hell, I'm even saying this while I had a tough time in Demon Souls my first time around (DkS was different, as it was the same thing as DS and while I felt it was harder, it was definitely easier first time around because I knew what to expect).

Quote Originally Posted by Hyrist View Post
Let's get more specific. How would you make it more difficult, would you allow this difficulty to be optional, and why?

Also, try to keep it short. The more we break down the issues to it's basic structure such as desires and solutions, the easier this conversation becomes on all fronts.
In the case of the Souls franchise, extremely dynamic AI being perhaps the most important (which is hard to program, but not impossible). On the other hand rather than just fighting one-two bosses at any one point, minions could've jumped in throughout each boss battle and have a more free-roaming atmosphere during the boss battle where the boss would run to previously unlocked areas (like a 4-4 boss battle could have the boss going back to 4-1 area).

In FFXIV, more dynamic AI would also be nice...