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  1. #1
    Quote Originally Posted by Hyrist View Post
    The root goal is to get as many people here as possible for as long as possible, while keeping them entertained and engaged. NOT to force your individual ideas as right or wrong above one another.

    Any conversation or statement detracting from said goal should be flatly ignored.
    And yet when you ignore it they'll still tell you you're wrong in your view, or tell you "this is how MMOs of today are, get with the times."

    Ironically, I see more forcing from the solo end of the spectrum and seeing people being told "you should agree with this" than I do from the ones who like and want to actually party. Even you are basically stating soloing should be the way to go with that post.
    (0)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elexia View Post
    And yet when you ignore it they'll still tell you you're wrong in your view, or tell you "this is how MMOs of today are, get with the times."

    Ironically, I see more forcing from the solo end of the spectrum and seeing people being told "you should agree with this" than I do from the ones who like and want to actually party.
    This is infuriating.

    There's a mixed message in what you're trying to say that is absolutely false in one instance, but true in another.

    For example: Story content that throws you alone into a solo instance - I completely agree with you. You should not be FORCED to solo when players want to play with you. This is why I say we should have the ability to ramp up the difficulty of these things as an option (with perhaps a default slider of difficulty raised when more players are in a story instance.)

    The second half of this, is pourposfully making story content hard to force players to play in groups - that I cannot abide by. We can have things like Free Company storylines that focus on party play, so long as they give the option of choosing difficulty, but keep the main story's play solo-able as an option.
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