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  1. #1
    Player

    Join Date
    Mar 2012
    Posts
    408
    I can appreciate that life becomes more complicated and as we get older most of us have less and less time to spend on video games. I am not entirely against the idea of a middle ground but I am absolutely against casualization for the sake of the lowest common denominator.

    (Also just more going to cite the FFXIV or FFXI-2 poll thread in which there is a living portion, of which I mean majority, of players here and now who want much harder world but I digress.)

    The ability to solo the entire campaign is not 'Middle Ground"
    The ability to PL to 40 is not "Middle Ground"
    The only hint of difficult content is found in end game is not "Middle Ground"

    We already have leves for those without a great deal of time on their hands but wish to progress. One should not be able to progress faster solo then leves or a solo class which I hope they introduce. To give time poor players to opportunity to make their own way without watering down the experience for the rest of us. Story Line quests should be 2 parts solo/fetch/NM hunt 1 part group fight that requires a great deal of effort. I don't want to force everyone to be in a PT constantly to get any of the Story but it should be segments of pure story following a difficult challenge which you MUST band together.

    By hitting key points where players will all be stuck you collect pools of available Pt members at junctures that are easy to /shout for. 6-2 being a good example. Even the most casual players and those with short play time per day can commit to a half a dozen real fights. It may take them more them a week but hey, thems the shots. If you can't put in more effort don't expect to move through as fast.
    (5)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  2. #2
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zaaku View Post
    I can appreciate that life becomes more complicated and as we get older most of us have less and less time to spend on video games. I am not entirely against the idea of a middle ground but I am absolutely against casualization for the sake of the lowest common denominator.

    (Also just more going to cite the FFXIV or FFXI-2 poll thread in which there is a living portion, of which I mean majority, of players here and now who want much harder world but I digress.)

    The ability to solo the entire campaign is not 'Middle Ground"
    The ability to PL to 40 is not "Middle Ground"
    The only hint of difficult content is found in end game is not "Middle Ground"

    We already have leves for those without a great deal of time on their hands but wish to progress. One should not be able to progress faster solo then leves or a solo class which I hope they introduce. To give time poor players to opportunity to make their own way without watering down the experience for the rest of us. Story Line quests should be 2 parts solo/fetch/NM hunt 1 part group fight that requires a great deal of effort. I don't want to force everyone to be in a PT constantly to get any of the Story but it should be segments of pure story following a difficult challenge which you MUST band together.

    By hitting key points where players will all be stuck you collect pools of available Pt members at junctures that are easy to /shout for. 6-2 being a good example. Even the most casual players and those with short play time per day can commit to a half a dozen real fights. It may take them more them a week but hey, thems the shots. If you can't put in more effort don't expect to move through as fast.
    But then you are then being predjudice toward the casual gamer is what I'm hearing. What I am hearing is basically "group of GTFO" 4chan style. You are still wanting main story to have some sort of forced grouping. That again is not a middle ground. There are other parts of this game that are forced group, why can it not continue to be such? Main story solo optional and group content for extras such as side stories of main NPC's, rare gear, etc.
    (5)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris