Quote Originally Posted by Duelle View Post
Contrary to popular belief, boredom is not what drives casuals away. It's asinine decisions and changes in design that drive casuals away. I eventually got sick of FFXI's snail-paced progression. I spent close to 3 years in WoW, then WoW made very stupid design choices that caused me to start looking around. Then abyssea came out, which prompted me (and many others) to return under the hopes of finally being able to progress. When the jobisms facilitated by the proc system and RDM's standing at the time became apparent, I started looking around again. WoW had made their apologies for their earlier stupidity with patches 3.2 and 3.3. So I returned again.

Believe me, none of my switches were because I got bored of content. I just chose to not stick around like a battered wife.
You just said you were not driven away by boredom yet you left because of something inherent to the game design. The slower leveling progress. How was that an asinine change in design?

Thank you for proving my point.

FFXI drove away all but the dedicated. They stayed in most of the cases for years upon years. FFXI: Abbeysea's more causalized content attracted a player back whom ultimately left once again when some other game came beckoning.