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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hyrist View Post
    However, to obtain that sort of solo-friendly content, we probably should be willing to give a little in return. For example, for most casual players, getting through the story is its own reward. Remember how the reward for killing the Archangels in Rise of the Zilart was only achievable if you killed them all together in Divine Might?

    Would you find it acceptable that something similar could be created here - specific rewards only given in the Party-version fight or perhaps higher difficulty fights?
    Long time no see, Hyrist.

    And yes, I find that very acceptable. Getting people for DM was not the hard part per se back when it was relevant, if only because most if not all players benefited from the earrings. The ark pentaspheres that were tied to full moon with clear weather were the horrible timesink, and separate from the task of getting people for it. I can get behind being able to see the story with extra fights correspondent to parts of the story that give rewards to those who take on the fight with a group.

    PS: I really like that sig of yours. XD
    (2)
    Last edited by Duelle; 04-20-2012 at 10:52 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)