Quote Originally Posted by Elexia View Post
Problem is, one style can and will overtake the other. Just look at the replies here. "I don't want to solo the main scenario" NO GTFO YOU MASOCHIST! IDIOT! BEHIND IN THE TIMES! MMOS EVOLVED GO AWAY! NO ONE LIKES GROUP PLAY!

So on. If both styles can exist, why is it so wrong to not let the main storyline be unsoloable when you can already solo 90% of the side quests?

Not to mention, as much as the XIV community may mock those of us who like XI, they already did "both styles" perfectly:

Majority of the early missions are soloed, the rest required help, the final fight was almost always a group effort to take down before cap raises.

Then CoP came out and it was done in a way that even low levels can enjoy an amazing story thanks to level capping. In XIV, you can't even do some with people even if you wanted to because it forces you to be solo due to NPC additions, or in such a low group number you may as well be solo.
It isn't wrong to let the main story be unsoloable, but to ask for that solo option to be taken off the board completely is I believe doing a disservice to players who want that option, just like forcing you to solo is a disservice to you. SE when creating the core of this game, obviously didn't think things like this through.

Hence a very major problem in this game that could be fixed and IMO draw in many players and turn out to be a very very great game. They just need to think outside the box...but not far outside that we end up with a very awful game like it was at launch.