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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragon View Post
    Hell, I'm even one of the more moderate posters around here, and you should know that (looking by your post count). There are certain things in FFXI that I don't want, and there are things from FFXI that I do want (and I'm perhaps one of the only core players that really wanted Abyssea to succeed).
    I don't know what you mean by core players, but I also wanted Abyssea to succeed. I like the way the content was laid out, but also saw flaws in the design (mainly the proc system and the jobisms it encouraged). Seriously, if SE asked me how I would make a console FF based on the events of Abyssea, I'd have to tell them the heroes of the story would be a warrior, a ninja, a singing black mage, a white mage, a thief that's there for comic relief and a blue mage with gas problems.
    (0)
    Last edited by Duelle; 04-20-2012 at 10:15 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Cendres View Post
    You know the inspiration for this game? O.o I must have been trolled something fierce then thinking it would be an experience we'd all be able to participate in.
    Ok, I tried. But forget it. Just walk, very quickly, back into the hole you came out of.
    (0)

  3. #3
    Quote Originally Posted by Duelle View Post
    I don't know what you mean by core players, but I also wanted Abyssea to succeed. I like the way the content was laid out, but also saw flaws in the design (mainly the proc system and the jobisms it encouraged).
    See this is where people are heavily misinformed. The proc system encouraged bringing A VARIETY OF PEOPLE lol, it was the typical "no I want to do this with only 2 people" players ruined it. What's funny about the proc system though? Dagger can be done by THF, DNC, DRK, COR for example. Yet people still left out DNCs unless they want a tank. Voidwatch as well encouraged a variety, but of course you can't fix stupid as they say.
    (1)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    See this is where people are heavily misinformed. The proc system encouraged bringing A VARIETY OF PEOPLE lol, it was the typical "no I want to do this with only 2 people" players ruined it.
    I am well aware of the intention of the proc system. What resulted was the opposite. As I said, the Abyssea party was WAR, NIN, BLM/BRD, WHM, THF, BLU. What is possible and the way the players use and do the content need to be in synch with each other. That was not the case.
    If both styles can exist, why is it so wrong to not let the main storyline be unsoloable when you can already solo 90% of the side quests?
    Because the main scenario is the meat and potatoes of an RPG, and as such should be viewable by more than just those who have people falling over each other to group up with? I'd hate to once again be stuck on chapter X of a story due to not being able to find a group.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)