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  1. #91
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    And it all comes down to a reliable party search feature.

    Content finder, anyone? :P

    And I agree. Casual doesn't equal brain damaged.

    As long as the Devs don't go the same harsh raod as in XI I'm fine with "harder" content.
    In fact I demand it. lol
    XIV is already way more forgiving thanks to no exp loss and the ability to equip many a different action on a class (like raise, wohoo!).
    (2)
    Last edited by Payadopa; 04-19-2012 at 10:58 PM.

  2. #92
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by LillithaFenimore View Post
    Uh, you do know that this is a game right? And you are supposed to have fun right? And many do not always find "forced group activity" fun right? Also, no one is saying make main scenario content a breeze to fly through, I think we are discussing giving the option for those. Make the difficulty scale to the size of the group and let me add, the type of class/job you are playing. No way on CON should I be able to cast one or two spells and fight is over, but on the same token, if I don't have 2 hours to pull people together to get through something that requires 4+ people, I should not be forced into a road block on something I am paying for.

    I come to play an MMO solo and with friends to have some down time from RL, not to come here to be stressed out because I can't get through a main scenario situation on my own.

    That doesn't make me or anyone else who feels the same way lazy. And as Andrien stated, this would NOT be the first first MMO to implement something like this.

    I say if people want to group to do content, awesome, if not, awesome. As long as each individual is having fun playing with a product they purchased the right to play, why should one be pigeon holed into doing something they don't want to do, can't do or don't feel comfortable doing? Like you, others have the right to play the way they choose, this doesn't make them lazy. Everyone's circumstances are different and they are choosing to do something that best suits their situation.
    The only thing I'm hearing is "I have trouble finding groups"; that's the issue that should be tackled and not reduce every mission to a tank-spank battle.

    Instanced battles, content finder, 2.0.
    (1)

  3. #93
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Majidah View Post
    The only thing I'm hearing is "I have trouble finding groups"; that's the issue that should be tackled and not reduce every mission to a tank-spank battle.

    Instanced battles, content finder, 2.0.
    This is one of the reasons I recommended that every player (new or not) has to do the tutorials in 2.0 because they stated that they will have a tutorial for the pt search feature. Their are players who simply just don't understand it, and it would be significantly easier to find groups if people used it properly instead of sitting in Ul'dah and praying.
    (3)

  4. #94
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    I want a challenge as well, but I actually hope that they keep the majority of the main storyline soloable at appropriate levels.


    Regardless of what people say, solo doesn't have to equal easy. The fight I most respected in XI was the Maat fight, purely because it was the only instance (back when I played) where you knew for sure that the outcome was based on your own choices or skill. Winning in a group doesn't necessarily mean you as an individual played well, it could just mean that you had players skilled enough to compensate for others shortcomings. We should have things that challenge our individual skill too, to make us better players all around.



    In my humble opinion, main storyline would be a perfect fit for that because it by its nature is your character’s “personal” experience in the world around them. Main scenario quest should “train” your character as an individual first then maybe expand into optional group situations every now and then but not be so tied to required constant group content that it becomes so difficult to find people willing to help with “old” content like was my experience in FFXI.



    I was a latecomer to an already older FFXI server. When I played it was near impossible to get a group willing to go do “old” content. It was not fun to shout for hours. It was not fun to beg people to come help you finish something no one else cared about. I don’t want to relive that, and I don’t want new players down the road to have to wait (as someone else earlier said) “for the stars to align” just to be able to experience that main storyline. The main storyline shouldn’t have to be abandoned just because you aren’t able to get a full party to come hold your hand.



    The main story should be accessible, but not necessarily simple. It should require your time, but not be as reliant on grouping together X-many bodies to go with you for every single thing. I suppose some would say that with the addition of the content finder, their hope is that it would not be as difficult for people to find groups for certain content, and that may be true, but to be honest as more things get added, people will still gravitate towards newer content and be less likely to seek out older content.


    The pursuit of any other really decent reward or item in this game will already require a group.. be it dungeon runs, Grand Company group missions, Expansion story lines etc. You aren't going to get that rare Darklight armor piece by soloing a leve... or doing a main story mission. You won't get an Ifrit Bow, or a Moogle Axe by soloing some random mob your level. There is already incentive to party and group up, and there is going to be more and more group content added as time goes on.



    My biggest regret with FFXI, was that I was at not able to finish and know the main story. In reality the stars don’t always align, static parties break up, LS’s fall apart, and friends quit the game, its not even a matter of being casual vs a “dedicated” hardcore player, those things still just happen. The main premise story should be something that any player with the desire gets a chance to experience.


    I’m all for having some real challenging group centered quest lines rich with story, but let that be some future expansion pack or side adventure that delves deeper into another riveting story. Let the main story be something that any individual who puts their own time in, can experience.
    (4)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  5. #95
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jinko View Post
    Looking at the Job quest-line I would say its safe to assume that the continuation of the main scenario will be centred around party play, especially now that Yoshi-p official said that DoL and DoH will no longer be suitable to play the main scenario any more.

    I hope this also means they plan to go back and revise the previous quests as well.

    What I would like to see is each mission being mainly soloable until the end where you have to fight something in a group.
    I agree with this. The flow of the class quests was really good. I hope to see more like it down the line.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #96
    Quote Originally Posted by Andrien View Post
    I don't mean to be rude in anyway, but I think some of you guys never played other MMORPGs. FFXI was my first MMO as well but, I played others like EVE Online, Star Trek Online, Aion, and Lineage II. None of which forces you to party for the main story campaign. Truth be told, they're all MMORPGs too, so when somebody say MMO is for none solo that is just bs. Yes of course there is content for party, just want to make that clear.
    People have played other MMOs, precisely why we want something different with the main storyline. People are tired of Single Player MMORPGs.
    (5)

  7. #97
    Quote Originally Posted by LillithaFenimore View Post
    Uh, you do know that this is a game right?
    This is an MMO, a group based game. A social game. There are millions of single player games on the market you can play and "have fun." Why do you people continually see the need to turn everything into a single player game?

    The MUD/MMO genre has been destroyed by "OMFG I JUST WANNA HAVE FUN!" and this is why pretty much every new MMO is a dull boring piece of shit.
    (4)

  8. #98
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    I LOATHE items that force you to party. Sorry, but I am a frequent solo player. This game is not just for the popular and more outgoing of us. I like party play from time to time but there are other times when I just want to keep my head down and grind my way through levels till I have a class or skill that is useful to others.

    There is a TON of content designed for party play. Small and large, but I have found that the story gets lost in it. Noone has the patience to wait for you while you sit there and read the dialigue carefully, so you always feel rushed just to click through it all in order to keep up. Main Scenario Quest is about story and about learning about the world our characters live in. Being dragged through it like a Taru tied to a runaway chocobo at full speed in party play is somewhat contradictory to that.

    In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength.
    (6)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

  9. #99
    Quote Originally Posted by Dusk_Shardveil View Post
    I LOATHE items that force you to party. Sorry, but I am a frequent solo player. This game is not just for the popular and more outgoing of us.
    Serious question: Will you quit when you can't solo the main storyline? For example if the later 10+ missions + expansion missions require you to party, will you quit? Especially for example those of us who wanted to do it WITH people (you know, the CHOICES you soloers keep talking about?) were FORCED to do it solo.

    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    (5)
    Last edited by Elexia; 04-20-2012 at 02:08 AM.

  10. #100
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Serious question: Will you quit when you can't solo the main storyline? For example if the later 10+ missions + expansion missions require you to party, will you quit? Especially for example those of us who wanted to do it WITH people (you know, the CHOICES you soloers keep talking about?) were FORCED to do it solo.

    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    I'll answer that question on my own experience. I got through Wings of The Goddess 1/3 the way before I quit FFXI late last year, which is sad because I wanted to finish that expansion before moving on. The only thing kept me back was simply there was no more groups doing it. Not even the dying LS I was in was enough. Was a good 7 years while it lasted. try to understand, I was at it for months trying to finish that story. So no, I don't want to be forced into a group.
    (4)
    Last edited by Andrien; 04-20-2012 at 02:39 AM.

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