Quote Originally Posted by Zaaku View Post
Soloable = Easy as piss

There is no way around this. Unless the instance is tailor made for the job you're going in then they just have to default to kill X number of mobs. There is no wiggle room for strats, tanking, healing priorities, or anything you'd expect for a group instance. How can they do all that when ANYONE has to be able to beat it with a level appropriate Battle Class?

The story line should be primarily group content. Solo has no place in a Final Fantasy STORY! I can't think of a single title in the franchise that nixes your party and tells you to go it alone for a majority of the content. Why should that be striped away for the sake of making it easy for people who can't find a group to do it with? It is just a simple shout for God's sake.
Crystal Bearers does.

Mechanics and puzzles can be introduced to the story to make things more complicated. For example to prevent a monster from using a move that will destroy you; you could use an incapacitation ability to break off the necessary monster part.

Want to break the protections of a monster? Pay attention to the clues in the story and make sure the obelisks are facing the correct orientations.

Want some strategy? Make the companions commandable via a pet interface and make sure their AI isn't ragged. Now your companion healer can cure and you can control it [or even multiple companions]. You can tank in a position that is most suitable, or you can send your companion into a kiting scenario.

This isn't an insurmountable issue. Challenge is not the essence of a group.