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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm just gonna paste a response I left in a similar thread.

    I want to play with anyone, but I don't want to play with everyone. Once you create content that requires groups, you've essentially forced my back against the wall. This is doubly true when said content is one of the major pillars of your game.

    Story content should be soloable or accessible with a partner NPC, but should be fairly challenging. The biggest reason that this wasn't the case originally is because DoH and DoL classes were allowed access to the main storyline, which watered down the difficulty curve immensely. Crafters and Gatherers should have their own "story tree" that plays to their strengths.

    Naturally there should be some clear benefits to grouping for storyline quests(battle time rankings/leaderboards, access to better bonuses, better loot, etc.), but content where grouping should be required(or at least encouraged) should be peripheral things like mass PvE, PvP, player-run events like partying, NM hunting, etc.
    (9)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malakhim View Post
    I'm just gonna paste a response I left in a similar thread.

    I want to play with anyone, but I don't want to play with everyone. Once you create content that requires groups, you've essentially forced my back against the wall. This is doubly true when said content is one of the major pillars of your game.

    Story content should be soloable or accessible with a partner NPC, but should be fairly challenging. The biggest reason that this wasn't the case originally is because DoH and DoL classes were allowed access to the main storyline, which watered down the difficulty curve immensely. Crafters and Gatherers should have their own "story tree" that plays to their strengths.

    Naturally there should be some clear benefits to grouping for storyline quests(battle time rankings/leaderboards, access to better bonuses, better loot, etc.), but content where grouping should be required(or at least encouraged) should be peripheral things like mass PvE, PvP, player-run events like partying, NM hunting, etc.
    Says who?
    I say it should be the other way around. Benefits for soloing it, since it should be harder than doing it in a group.
    Clearing CoP in a group was one of the most rewarding things I've done in a video game.

    We had the party's girl actually cry after the last mission.
    (2)
    Last edited by Majidah; 04-18-2012 at 01:41 AM.