Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31

Hybrid View

  1. #1
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Greased Lightning stacks needed to go. They were a pain in the ass if anything caused a cutscene or interruption in combat. I'm glad they're gone.
    (8)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Maybe once they get rid of positional attacks it would be braindead. All they did was get rid of the ramp up time.
    (0)

  3. #3
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Arngrim_Greyashe View Post
    Greased Lightning stacks needed to go. They were a pain in the ass if anything caused a cutscene or interruption in combat. I'm glad they're gone.
    It was literally just as easy to keep up GL as it is to keep your speed/dmg buff up in any other job. And even if it fell off PB got it back quick. Cut scenes and to a lesser extent combat interruption affect most DPS jobs, it’s almost like that’s the point of them.
    (0)

  4. #4
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I'm honestly not sure that making jobs more skill-oriented is actually inherently a good thing. If prior experience is any indication (pre-4.1 WAR, any variant of ninja pre-5.1, multiple versions of SMN over the years, arguably SAM, etc etc), jobs that require more skill also often have multiple aspects of them that are deeply unsatisfying no matter how skilled you really are at the game. At the very least, SE has consistently proven that they don't know how to make jobs skillful while also making them make sense (outside of BLM.) I think I'd rather jobs be centered around optimizing around their gimmicks (once again, like BLM) than anything.

    Unfortunately a lot of jobs are also lacking meaningful gimmicks so we're kinda SOL here until the next expansion lmao
    (2)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    cutscene affected Monk the most of any job
    SAM,WAR,DRG,DRK and Nin buffs are pretty much instantly re-applied

    pushing form shift 40+ times in a dungeon ,wasting PB or praying to Server tick gods anatman worked
    wasnt great.
    (5)
    Last edited by Duskane; 12-09-2020 at 11:29 PM.

  6. #6
    Player
    KanuKano's Avatar
    Join Date
    Mar 2018
    Posts
    29
    Character
    Kanu Kano
    World
    Famfrit
    Main Class
    Blue Mage Lv 70
    Form Shift, Chakra, and Tornado Kick changes are nice. Form Shift dancing was annoying. Not getting chakra when you see a crit, especially from Bootshine, felt like a slap to the face. Tornado Kick was just lol. It's easier now, but it's also less janky. I can see myself playing it a bit more, but it's still not fun enough to play unless I'm in the mood.

    Stormblood Monk was the most fun iteration of it I had playing. It just felt satisfying using Dragon Kick, switch to Fists of Wind, Tackle spam to recover GL stacks, then go back to Fists of Fire. At least, I think that's how it was played back then. I won't say it wasn't an odd job to play, but it was fun and felt good to pull off.
    (0)

  7. #7
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Nothing new. DRK, WAR, MCH have been heavily dumbed down and are in dire need of help.
    About aura - while MNK aura was not obnoxious at all and tied to combat, it gives me hope for removal of WAR aura - which is the most obnoxious thing right after MCH heated animations.
    (0)

  8. #8
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    The only thing I've ever wanted on Monk is the ability to use Tornado kick, probably one of the coolest looking abilities in the game in their rotation and now we can. I've personally never liked the GL animation.
    (2)

  9. #9
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    It was literally just as easy to keep up GL as it is to keep your speed/dmg buff up in any other job. And even if it fell off PB got it back quick. Cut scenes and to a lesser extent combat interruption affect most DPS jobs, it’s almost like that’s the point of them.
    That doesn't increase complexity or somehow make the job more fun. It's just more irritating to get your damage back on par with where it needs to be. Greased lightning was a pointless mechanic that only served to hinder the job. I'm glad it's gone and I am interested to see a full rework come 6.0.
    (6)

  10. #10
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    385
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Greased Lightning didn't make MNK any more complicated as it was the ramp up from doing your normal rotation, while it punished downtime to a class that, like all melee, is bound to get a lot of it.
    Most abilities from 3.0 and on were all band-aid measures that revolved around MNKs having to deal with said downtime, never fully fixing the problem and, in some cases outright, being useless in the sense of forcing to trade uptime for an extra tick of damage.

    With this change, they skip the ramp up and give more room to manage other things (like Twin Snakes, with the help of Form Shift and Anatman) along with making Tornado Kicks an actual decent oGCD
    (2)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast