Greased Lightning stacks needed to go. They were a pain in the ass if anything caused a cutscene or interruption in combat. I'm glad they're gone.


Greased Lightning stacks needed to go. They were a pain in the ass if anything caused a cutscene or interruption in combat. I'm glad they're gone.
Maybe once they get rid of positional attacks it would be braindead. All they did was get rid of the ramp up time.
It was literally just as easy to keep up GL as it is to keep your speed/dmg buff up in any other job. And even if it fell off PB got it back quick. Cut scenes and to a lesser extent combat interruption affect most DPS jobs, it’s almost like that’s the point of them.
I'm honestly not sure that making jobs more skill-oriented is actually inherently a good thing. If prior experience is any indication (pre-4.1 WAR, any variant of ninja pre-5.1, multiple versions of SMN over the years, arguably SAM, etc etc), jobs that require more skill also often have multiple aspects of them that are deeply unsatisfying no matter how skilled you really are at the game. At the very least, SE has consistently proven that they don't know how to make jobs skillful while also making them make sense (outside of BLM.) I think I'd rather jobs be centered around optimizing around their gimmicks (once again, like BLM) than anything.
Unfortunately a lot of jobs are also lacking meaningful gimmicks so we're kinda SOL here until the next expansion lmao



cutscene affected Monk the most of any job
SAM,WAR,DRG,DRK and Nin buffs are pretty much instantly re-applied
pushing form shift 40+ times in a dungeon ,wasting PB or praying to Server tick gods anatman worked
wasnt great.
Last edited by Duskane; 12-09-2020 at 11:29 PM.
Form Shift, Chakra, and Tornado Kick changes are nice. Form Shift dancing was annoying. Not getting chakra when you see a crit, especially from Bootshine, felt like a slap to the face. Tornado Kick was just lol. It's easier now, but it's also less janky. I can see myself playing it a bit more, but it's still not fun enough to play unless I'm in the mood.
Stormblood Monk was the most fun iteration of it I had playing. It just felt satisfying using Dragon Kick, switch to Fists of Wind, Tackle spam to recover GL stacks, then go back to Fists of Fire. At least, I think that's how it was played back then. I won't say it wasn't an odd job to play, but it was fun and felt good to pull off.



Nothing new. DRK, WAR, MCH have been heavily dumbed down and are in dire need of help.
About aura - while MNK aura was not obnoxious at all and tied to combat, it gives me hope for removal of WAR aura - which is the most obnoxious thing right after MCH heated animations.


The only thing I've ever wanted on Monk is the ability to use Tornado kick, probably one of the coolest looking abilities in the game in their rotation and now we can. I've personally never liked the GL animation.


That doesn't increase complexity or somehow make the job more fun. It's just more irritating to get your damage back on par with where it needs to be. Greased lightning was a pointless mechanic that only served to hinder the job. I'm glad it's gone and I am interested to see a full rework come 6.0.It was literally just as easy to keep up GL as it is to keep your speed/dmg buff up in any other job. And even if it fell off PB got it back quick. Cut scenes and to a lesser extent combat interruption affect most DPS jobs, it’s almost like that’s the point of them.
Greased Lightning didn't make MNK any more complicated as it was the ramp up from doing your normal rotation, while it punished downtime to a class that, like all melee, is bound to get a lot of it.
Most abilities from 3.0 and on were all band-aid measures that revolved around MNKs having to deal with said downtime, never fully fixing the problem and, in some cases outright, being useless in the sense of forcing to trade uptime for an extra tick of damage.
With this change, they skip the ramp up and give more room to manage other things (like Twin Snakes, with the help of Form Shift and Anatman) along with making Tornado Kicks an actual decent oGCD
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