Quote Originally Posted by QooEr View Post
i was talking about optimization here. i can obviously just mindlessly gcd heal spam my way out of fights, but thats not quite what i was getting at. Ogcd heals have such short cooldowns that i dont really need to think about how im going to heal damage most of the time since i almost always something off cooldown.

back in heavensward and even some of stormblood, our cooldowns were longer, and heals were more sparse. moving around mitigation and heals to get the least gcd heals was interesting; contrast that with almost all of this expansion's savage fights where Ast can heal most of the fight if not straight up solo heal it without even thinking about it. e5s and e6s were especially bad about this.

The only fights where ive felt like optimizing healing was remotely interesting this expansion are TEA and e12s p1 because of how frequent damage is in those two fights.
Previous problems was also the fight designs in Eden's Verse savage. Like the designer for E7S never did a savage floor before, and I do agree E5S and E6S were easily heal out-geared out of the gate even E8S for that matter.

One streamer put it mildly that Eden's Verse got a lot of newer healers into raiding when they were close or at i500 during the content lul period, and many got a bit of a wake-up call when trying to heal i510 minimum ilevel this go around.

TEA and E12S P1 are good examples of where if certain oGCDs are not up for a certain mechanic, it can be pain. Give or take the other healer, or party ilvl and mitigation.