Quote Originally Posted by Ultimatecalibur View Post
Which is a sign that the player perspective and the designer perspective are very different. Misery isn't supposed to be replacing 4 Glares, it is supposed to be a once every ~90 seconds x3 potency no MP cost Super Glare reward for using 3 of your once per 30s instant cast no MP cost Cure IIs/Medicas.

WHM's intended design seems to be built around maintaining an average single target HpS with Procs and Lilies upgrading Cure Is and Medicas to more powerful versions which create gaps to be filled by single casts of Glare(one of which is upgraded to Misery every 90s).

It is similar to how Benediction is intended to be used as an Emergency Full Heal button but tends to be more used as a way to quickly recover after spamming a bunch of Glares/Holies due to fights lasting long enough that it comes off cooldown multiple times in the fight.
Incorrect. Benediction has never been intended for emergencies only in this game, ever. The animation delay is still there to this day and if you use it solely for that reason you'll lose many casts. It was always meant to align with tank buster mechanics. Case in-point, Eden's Promise E12S Savage. Both tanks get the buster at the same time and have to perform the tank swap because of the opposite debuffs. Tank one is likely to use several CDs, and other should be using going immunity. I always Bene the Gunbreaker in this opener and use Benison refresh and Tetra on the Dark Knight. The Dark Knight will use their immunity, Living Dead for the 2nd buster later in the fight and Bene is back up for it.

The original 4.0 Lily design was such as disaster because casting Cure/II is not nominal. Lilies today are able to be used for healing-on-the-move mechanics because WHM has the least mobility in this game, not BLM. In Savage you don't have to heal all damage right away, it can delayed to weave from movement and this is where it's nominal instead of casting Medica IIs. Damage goes off, stand there and finish the Glares, then move into your clock position(s) for the next mechanics while weave the lily heal. You can actually get Misery gain in a fight like E11S because of all the healer movement and downtime.