Quote Originally Posted by Crushnight View Post
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3. Change fight design from scripted to chaotic. The better the healer the more likely that they have mapped out any given fight which means they will have planned to use the most gcd damage spells with the least amount of healing, your fights are that scripted.
That change would make it very unfriendly to dps jobs, especially melee dps and tanks who derive a lot of their gameplay from responding correctly to mechanics that are already difficult when you know they're coming.

Quote Originally Posted by Crushnight View Post

1. Nerf ogcd heals, literally all of them. We have an overabundance of them and they do so much healing that gcd heals are viewed incredibly negative, cure 1 and benefic 1 are considered button bloat because they don't do enough even with their proccs.

2. Increase incoming damage frequency by a lot more than currently. If you are giving us so much healing ogcds make us want to use them a lot more often so we need to use our gcds on heals more often.
You're asking them to bring back heavy MP management and to force people to spend a lot of time longcasting, prepositioning, essentially making healers play more like BLMs. Do you know how hard BLM is?

Healing has to be stable and delivering healing throughput can't be the hardest role in the entire game.

You would make the jobs boring and harder to play than they need to be. I don't think you have the credentials to be telling professionals they don't know what they're doing, as you don't seem to be able to sim out your own ideas.