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  1. #1
    Player
    StrykerGaming's Avatar
    Join Date
    Nov 2020
    Location
    Ul'dah / Thanalan
    Posts
    19
    Character
    Kasandra Sturmkrieger
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Niyuka View Post
    They cant change it because the "i dont wanna DPS as healer" crowd would go mad for STILL having to push non-healing buttons...
    The answer is quite simple to have both DPS and Heals available. Make 3 of the DPS powers off-cool down too. That way, healers can contribute to the a burn phase when required or needed and not having to worry about casting DPS spells when heals are called for. When I heal, I don't like to DPS because it requires casting time. I believe my suggestion would be a QoL improvement for all healers and team mates too.
    (2)
    - Stryker Gaming Ltd - Twitch: @strykersgamingltd - Twitter: @LtdStryker - Instagram: @strykersgamingltd

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by StrykerGaming View Post
    The answer is quite simple to have both DPS and Heals available. Make 3 of the DPS powers off-cool down too. That way, healers can contribute to the a burn phase when required or needed and not having to worry about casting DPS spells when heals are called for. When I heal, I don't like to DPS because it requires casting time. I believe my suggestion would be a QoL improvement for all healers and team mates too.
    ogcd damage is an idea but on WHM it would exacerbate the current problem of not enough weaving windows to play smoothly.

    That said the general idea of having heals and dps buttons is completely correct.

    Not one of the "healers should only heal" crowd own up to the fact they need to do damage in order to clear their job quests or msq if they didn't deal damage.
    (5)

  3. #3
    Player
    StrykerGaming's Avatar
    Join Date
    Nov 2020
    Location
    Ul'dah / Thanalan
    Posts
    19
    Character
    Kasandra Sturmkrieger
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    ogcd damage is an idea but on WHM it would exacerbate the current problem of not enough weaving windows to play smoothly.

    That said the general idea of having heals and dps buttons is completely correct.

    Not one of the "healers should only heal" crowd own up to the fact they need to do damage in order to clear their job quests or msq if they didn't deal damage.
    I healed all the time in other games and during any raid or dungeon I DPS'd during a burn phase on the boss(es). I did; however, keep my eye on my tank as they were keeping aggro and healed as necessary. Should this not be the same way for all healers in this game too? I know I follow the same method of play so far on my WHM and SCH. Buff w/regen or equivalent, single heal/hot, cleanse as required, aoe for everyone, and DPS. Rinse and repeat. However, I do not engage in DPS when we're dealing with mobs, especially when tanks in this game love to round up 6 to 9 plus targets to tank and smash. That gets a bit trying in low level dungeons when your sycn'd down to 2 healing abilities! LOL
    (0)
    - Stryker Gaming Ltd - Twitch: @strykersgamingltd - Twitter: @LtdStryker - Instagram: @strykersgamingltd

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by StrykerGaming View Post
    I healed all the time in other games and during any raid or dungeon I DPS'd during a burn phase on the boss(es). I did; however, keep my eye on my tank as they were keeping aggro and healed as necessary. Should this not be the same way for all healers in this game too? I know I follow the same method of play so far on my WHM and SCH. Buff w/regen or equivalent, single heal/hot, cleanse as required, aoe for everyone, and DPS. Rinse and repeat. However, I do not engage in DPS when we're dealing with mobs, especially when tanks in this game love to round up 6 to 9 plus targets to tank and smash. That gets a bit trying in low level dungeons when your sycn'd down to 2 healing abilities! LOL
    Honestly that's pretty much one of my issues with the healer changes, I never played AST but WHM had holy which (Correct me if I'm wrong and this is new to 5.0) also counted as an AOE stun, hence making it good to AOE dps as a WHM since you'd be giving your tank several seconds of 100% mitigation with the stuns, and SCH had bane which basically meant that you could throw all your damage over time skills on one mob, spread them to all mobs, and then focus on keeping the tank up while still contributing a lot of damage to the pull from your dots ticking.

    WHM still has the AOE stun, but Scholar got bane taken away and replaced with Art of Ground Slap, which is a skill I hate so much because SE basically took away our fountain pen and gave us a crayon to write with instead.
    (6)

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