Quote Originally Posted by linayar View Post
Fair enough, though in that case, it's just a matter of enough voices telling them to change back, like with the change over alliance raid loot.

Regarding complexity of healing kit, is it not comparable with DPS and their damage kit?

Two scenarios:

1. If fights are not demanding the full use of the healing kit, then that complexity is reduced for that fight.
2. If fights are demanding the full use, then players who choose to be healers would either learn their full kit or decide it's not the role for them, just like some players think DPS are too complicated to "master" and decide it's not for them or others with the role of tank. And for this scenario, a simplified damage kit also helps.

And yes, the problem of bloat can and does happen, but that's across all three roles. And I personally would support further reduction in buttons but with more meaningful interaction, but that's just me. I know some players think more buttons is more fun, and that's fine.
My thing is that I just want to have fun being a healer.

I think there's room for more buttons. But I don't even think there's a need for that or for much in the way of that, because some abilities can be given dual purposes. AST I think needs rework on existing buttons, because they already have all the extra buttons for their card system, it's the system itself I think could be improved. SCH I put earlier in the thread an approach that embraces its tactician persona in offering some dual purpose to its ability, the concept adds '0' new buttons to SCH and makes use of existing buttons that would be considered bloat in a low healing situation, so just get repurposed to be useful. WHM, I think could probably get away with a couple more buttons, but even then Cure could be upgraded to Cure II and Fluid Aura could have its function changed or replace it entirely because it is any incredibly, incredibly niche ability that I don't think anybody uses. Maybe WHM could also have some dual purpose abilities too, like Assize already is.