Results -9 to 0 of 390

Threaded View

  1. #11
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Rilifane View Post
    It's a simple way of making even more healers quit because it doesn't reduce the downtime healers feel, even if one GCD on healing over 5min is objectively more time spent healing than over 10min. But it does make healer gameplay feel even more unsatisyfing and we're already at an all-time low.
    How would it be worse if the gameplay doesn't change and the fight goes faster? 5 minutes is a like a third or a fourth of like an Ultimate fight, or so I've heard. That's not insignificant in terms of a boss fight.

    Quote Originally Posted by Saefinn View Post
    the devs aren't always right and don't always get it right.
    Obviously, it's not my point that they're always right or that you can't give feedback to make them reverse a decision.

    My point is simply that I don't think you've dealt with the reason why they changed it in the first place.

    The beauty of having multiple jobs for each role is that you can appeal to different people's preferred playstyles.
    Perhaps, although certain considerations have to be made for the role as a whole as well.

    I don't need to think about it like it's a hypothetical answer, because I've lived it and know what the difference feels like.
    And that diffference existing is why one is not as simple as the other and that, I think, has to do with why there was a change toward reduction.
    (0)
    Last edited by linayar; 12-17-2020 at 04:00 AM.