That's one thing that WoW gets an upper hand compared to XIV, in that healing is more fun there... Maybe harder to balance at that. But I've been thinking, the only way to truly change the premises of the healing structure in this game is actually changing the encounter design a little bit, with a bit less elements of predictability and adjusting things accordingly.

If I'd say something to improve the current design, would probably be more interesting support systems for all healers and bringing back the level of dps complexity they had prior to Stormblood.