Quote Originally Posted by Saefinn View Post
And that backwards logic is: if people have less DPS or fewer DPS skills then they will heal more.
And that logic is what I've said is easy to see doesn't work. If anything, reducing DPS abilities makes it easier to DPS in between heals. As for Yoshida's statement on the ED change, I see that more as saying if you don't use ED, it won't be as bad DPS-wise, especially with the buff to other part of the DPS ability. What this change does is saying, if you don't know the fight and your kit well enough to decide where to allocate your resource on, choosing healing ability is the recommended way. Again, it's about simplifying the job. If you do know what to do, then nothing has to change and you can still choose ED.

Also, I don't think your solution is necessarily that simple and of course draws complaints from those jobs too and those tools have their uses in content. And I don't thing would make enough of a difference to have the effect you describe.

DPS healing mainly exists for emergencies. A RDM shouldn't Vercue unless it's really needed because you're sacrificing good DPS. Bloodbath is also used when you really need it as a melee, but I also see it get used for DPS to keep their uptime through AoE's. I don't see it get used that often. Curing Waltz and SMN's Physick do very, very little in the grand scheme of things, but may just pull from near death.

Tank heals can be a life saver at times, but you'll get unhappy PLD's if you take their clemency away.
When it comes down to it, every little bit helps, and I've gone down to very low HP as DPS and tank often enough to know that. Heck, we can even do more, like removing abilities like addle and feint, if we really want more use of the "powerful" healing/mitigation spells of healers.

Either way, the point isn't how effective it would be, but it would at least be better than simply reducing DPS potency with no other change.