Quote Originally Posted by Saefinn View Post
Not necessarily an easy fix because the fix would either be:

- rebalance healers' healing abilities to be less efficient, but for this to address the issue across the game's content, they've got to do it so it doesn't gimp them for EX/Savage/Ultimate whilst making you heal more in dungeon runs and Normal Raids/Trials.

Or:

- adjust encounter design to increase the healing requirement. This is a huge job, but would address the issue that makes the above suggestion difficult, but is more laborious.


If they were able to properly deliver on this, then perhaps healing in this game would be fun again.

But a simpler solution already exists. And one that many of the healers on these forums advocates for and a portion of non-healers seem resistant to. That's to accept that downtime is a thing and do something with it and give up on this direction change for any existing content and just apply this new philosophy to new content. After all it's healing efficiency and encounter design and not DPS that affects healing focus.


Because they don't have to sacrifice DPS to achieve the goal for content moving for, then maybe in that respect it is a simple fix. Bring back DPS abilities and design future encounters to make your healers work harder as healers.
The simplest solution is to remove DPS healing and mitigating abilities, at least reduce (if not remove) tank healing abilities (but leave them with mitigating abilities), and increase the damage for DPS (and to a lesser extent tank) relative to healer. The downtime between heals for healers would be reduced naturally just because the fight would go faster and there would be more need to heal and less need to deal damage because it would be a smaller percentage of party DPS.

Either way, hard to do or not, nothing they've done INCLUDING making healer damage abilities simpler (which actually encourages people to deal damage in between healing) says that they actually want healer to deal damage less and just be a "pure" healer. So I still say it's more about simplifying the role rather than a simple don't-do-DPS directive. Anecdotally, when I see that it's not uncommon for healers in roulettes (especially for full party and alliance, less so on light party) to be high on the enmity list (granted, healing also increases enmity), I don't think the game has ever said that healers should not deal damage.