Quote Originally Posted by ItMe View Post
How do you mean?
From what I gather, assume and read, XI seemed to had been a very grindy game (prior to Abyssea at least), and one where outside certain cases it is impossible to solo (I assume you need a party just to avoid getting killed by even woodland critters). On top of that it is a style of MMO that compared to themeparks like this and WOW is rather different. The overworld being where all the action is, certain abilities being on timers long enough for repeated use in only prolonged encounters. Job mechanics interacting with each other, deleveling and exp loss, etc.

If XI and WOW were ends of a spectrum, than most of XIV from 2.0 onward seems designed to be closer to the latter than it is the former. I'm not sure where 1.0 falls, but I assume it was closer to XI than 2.0 and beyond and the failure did cause them to shift to WOW (I think Yoshida even mention that it was an explicit inspiration for 2.0)

(Eureka, being a love letter to XI obviously. is also less WOWesque, and part of that carries over onto Bozja)

the overall theme with this post is that (i think) XI prioritized complexity and long playing sessions and XIV simplicity and short playing sessions.