Quote Originally Posted by linayar View Post
By direction, I meant simplifying things.

If they don't require more healing but provides less DPS abilities, to me, that's not necessarily about wanting you to DPS less, but about something else, like making the role potentially easier to pick up due to simplification of the mechanics (powerful healing spells and simple DPS abilities).
The direction I stated is the one they've eluded to in their comments about healers and healing changes. A direction that if achieved would be in contradiction of the one you state, because it'd be less simple than it is now.

However, in terms of keeping things simple. Most of the suggestions I have made about healer roles over time has respected the low skill floor of healing in this game and only asks that the skill ceiling be raised for experienced healers to feel like they're doing something.

And adding to healer bloat if anything means that it is more of a hurdle for new healers because it's more to learn because they have to learn what each spell is for and how it works in their kit. I mean yes, once over that hurdles, it's not complicated because of how efficient the skills are.

So I don't think simplicity was their aim, but rather a means to an end with the DPS side. Because it is seems they misunderstand the balance I mentioned before.