Quote Originally Posted by Packetdancer View Post
I feel a little like they might actually have been listening when people say "if you want healers to heal, give them more things they have to heal" and taking some steps in that direction with this patch; I find Emerald Weapon EX has mechanics that—while not all that complicated—do hit with a little more damage than I'd expected to see... and the autoattacks the main tank takes can seemingly chomp off enough HP in places to almost qualify as mini-tankbusters, which ain't something to sneeze at.
To add, my experiences in E12 normal has the raid wide, Maleficum, be close to Lethal if you have any vuln stacks and out right lethal if you have 2 (Granted I was playing BLM but still) I don't think any Raidwide outside E8S came close to killing anyone even with 1-2 vuln up stacks.

Granted my skill at avoiding AoEs on the fly is still mediocre at best but I still think that Maleficum (and Absolute Zero in Savage) might be a response to the feedback about not healing enough.