Quote Originally Posted by linayar View Post
On the other hand, you have healers who only like to deal damage.
I doubt there is a big group of play who play healer to *only* deal damage. The support role fantasy has always been present in RPGs and a lot of players enjoy the idea of helping others while remaining a core part of the group. I am not saying healers should only heal though. As a support oriented player, in my view, I want to "always be useful" to my group. If I have to heal or deal damage to support my group that's fine.

That being said, DPS and Healing are not the only ways a Job/Class can support their group. They can apply CC, they can cast buffs on allies, debuffs on enemies and shield from or remove ailments. In that sense, I think AST is the most interesting at this point (And a big part of disinfranchised healers would seem to agree with me, even with the streamlining of the card system.)-

AST juggles with three things: Their cards, their dps and their healing spells. And for that is the busiest and most interesting of the three healers. Now, I am not suggesting we give the other two healers the same homogenized buffs, but having a third "thing" to manage could serve to help to balance out their potential and help homogenization.

For example: SCH: Collects tactical data from enemies, and uses it to apply debuffs on said enemies. Applies debuffs that increase critical chance and direct hit chance- Maybe even some damage reduction to compliment shields.
WHM: Manages self-buffs in a way similar to BLM does while weaving damage and healing together. While it doesn't throw direct damage buffs or debuffs the other way, it's personal rotation and spell weaving allows it to equal the other two in terms of personal dps and healing.