Quote Originally Posted by tdb View Post
Then why do they design content with so little need to actually heal? Why can I solo heal Puppets' Bunker, a duty with two healers per party, and still spend half my time spamming glare?
Because fight design and job design are so disconnected. The designers seems to be checking if content can be cleared and not how content feels to clear. Content seems to be designed for dps enjoyment rather than tank and healer enjoyment.

Look at Puppets Bunker: only boss 2 needs 3 tanks, bosses 3 and 4 need only 1 tank and the first boss only has tank busters to enforce tank inclusion.

The natural healing distribution of one healer watches the tank while the other healer focuses on the dps doesn't really work if 2 of the parties are participating in the fight as 0 tank: 2 healer: 6 dps comps.