Quote Originally Posted by Thoosa View Post
That MCH dps who jumps into savage is equally able to ruin a pull as a badly as a healer can. So they repeatedly fail mechanics causing the healers to have to raise constantly, losing MP and losing party dps. Or the MCH repeatedly wipes the group due to punishing one shot mechanics (like failing to pick up orbs or hitting their spike on E5s, for example), or the MCH has no clue about their rotation and can barely produce the DPS to beat enrage, which is particularly tight at minimum ilevel.

Dumbing down healer rotations isn’t a solution to the problem. It’s about practice and knowing your job.
The MCH is going to stop the group beating an enrage and it might make it harder on other people. But it doesn’t just kill the run in the way bad healers do. You can let him die and keep progressing as 7.

Where as if 2 healers die at the first mechanic and it’s game over. There’s no real comparison here, healers are more integral to the game and need to be at a higher standard. And too many of them are not good enough now, let alone with more complicated rotations.