Quote Originally Posted by Recon1o6 View Post

Remember ARR, HW and SB? SE was praised for their combat medic approach to healers in these expansions by people in and out of ff14 to the point competitors copied it, and its why WHM was utterly reviled when they tried to force a pure healer mentality on it in SB. As of now, healers have far too many healing buttons that a lot of gcd ones are never used.

Give sch back shadowflare, bane, dots and a fairy thats actually a useful pet, give whm back aero 3, self buffs and give it some actual water magic, give ast back its cards, time manipulation and stun

Fun>balance always. Once the jobs are fun, then the devs can tweak the numbers till they are balanced.
This is very much how I've felt. I praised them for this too. I think for non-healing set ups:
- HW was best for SCH
- SB best for AST
- Maybe HW for WHM but they were still in need of some love

Though at least from how I looked at them.

I would love for them to continue this design philosophy.

But if they MUST go for "healers heal more" at LEAST make the steps to achieve this because adding more heals and removing DPS ability doesn't achieve this and just makes it dull to play.