Quote Originally Posted by GrimGale View Post
If there was a game mechanic that tied a percentage of your dps to your HP then keeping people topped off would mean everything. 100% HP means you do 100% DPS, and as you go down, you weaken.

Now there is no rush or reason to focus on healing as long as the group has enough health to withstand the next mechanic.

(But of course something like this would ultimately open up another avenue for abuse to healers.)
Then again, spamming GCD heals is as engaging as spamming Broil or Glare.
AST is often recognised as the most fun because it juggles with three simple systems at the same time, so you're always doing something different.

Heal, then support, then damage for filler.