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  1. #11
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    The issue is not only their "pure healer" mentality, but many other problems like inconsistencies I will enumerate here :

    - For designing the healers gameplay, now lore doesn't matter.
    Mostly cards from AST are completely disconnected from quests. The essence of the fairy has been severely touched too. Same about the elemental powers of WHM.
    Of course, lore was the reason to put Blue Mage as limited job convinced they couldn't do a real job...

    - Repose was taken from WHM to put it in the role actions.
    Why Sleep from BLM didn't receive the same treatment ?

    - Fluid Aura is the best joke ability and remain in WHM kit because it's tied to a quest.
    Can't they just rework it already instead of removing its substance bit by bit ?

    - The whole AI issue with Fairy.
    I just don't get it how SE went from the old system to this new broken system.

    - Adjustments are done without taking into account lvl 1-79.
    We just got the example of the recent changes to Energy Drain.

    - Healer kits are done without taking into account solo content.
    Look at the bunch of healing actions we have and will never use.

    - Healers NPC are quite the opposite of Yoshida's vision.
    They dps more than they heal (I wish they could use AOE dps)

    - DPS have always the right to get "rework" during an expansion.
    We have already 10 different dps, and it seems better to fix one dps instead of 1-2 among our only 3 healers.

    - They acknowledged it was easier to add a 4th tank to balance them, but it wasn't the case for healers ? (one of the reason we didn't get a healer)
    I can't understand their logic here (especially when we could have 2 HoT healers + 2 Shields healers)...Anyways, we will see at 6.0.


    Now about the initial topic, it seems the best solution they found to make their healers jobs now is fitting them into their imaginary 'pure healer" philosophy while achieving a perfect balance (without watching below Savage content) with the homogenization despite losing fun, depth, lore, complementarity, uniqueness aspects of what the healers jobs was made at their geneses.
    (6)
    Last edited by Ceasaria; 12-10-2020 at 12:51 AM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.