Quote Originally Posted by Absurdity View Post
Tanks are not generally of a much higher quality, it's just that the game design and changes with ShB make it very hard to notice when a tank is bad.

No matter how bad a tank is, with the new stances they can not lose aggro if they are capable of pressing 1-2-3...or basically any button at all. The same goes for a tank's dps contribution, which is hard to notice in any content that isn't extreme or savage (and most likely requires 3rd party tools even there) and the only one that will notice a tank that is terrible at mitigating damage is the healer, unless the tank manages to die in one hit.

Bad healers however are very easy to notice, people simply die. Granted this is only one area in which a healer can be bad, the dps side of things is just as hard to notice as it is for bad tanks.
I think you only notice dps if one dies multiple times when no one else does or if they’re all/both very low. Otherwise the standard is one good, one bad and everyone else average so it all takes about the same amount to die.

What annoys me most about healers, is for example someone queued for Titan unreal as a healer and says ‘first time here, is there any tactics I should know about’? Then predictably died to every mechanic which meant they wasted about an hour of my time.

Healer mains should queue difficult content as a bard or something until they’re familiar enough to heal it.