Quote Originally Posted by Genz View Post
Healers in FFXIV are impossible to salvage because of the dumb battle design based on one-shot gimmicks, making the concept of healing worthless. If you want to play healer, play another game (or pvp)
Salvaging the healers entails they are broken, or unplayable. That's not the case. There is a dissatisfaction present for sure, but that doesn't mean they all need reworks from the ground up. They function perfectly in all content, but the drawback to playing this role is DPSing situations are not very engaging, and this makes up a lot of time for healers because they do not need to be healing full-time.

The healer role is an anomaly in this system. The answer isn't as simple as giving them more to do DPS-wise because healers will inevitably tunnel-vision as a result. However, the answer also isn't pumping up the healing requirements for virtually the same reason why they can't be given true DPS rotations or mechanics. Healers need the most margin for error because they have to correct their mistakes, as well as those of their teammates. Unfortunately as a result of this, if everyone is playing mistake-free and optimal, this gives the healer little to do other than 1,1,1,1,1 until an ogcd is needed to bring the tank or group back to sustainable HP levels.

Part of me wants to say that last statement is all hogwash, and wants to believe that players would adapt to either more DPS skills, or increased healing requirements. Then I hop into a NM raid where a DPS player or one of the healers go down because they were not topped up to survive an unavoidable, and then they stay down since the healer is making no effort to raise the fallen players. I really wish this was a strawman argument; or even a really rare occurrence. It happens far too often though, and I am quite sure the devs are aware of it.