Just going to point out that if they followed all three of your "ideas" that nobody would be healing chaos, more damage, and less healing power, with nerfed OGCD heals would make it so easy to lose a tank that nobody would get anywhere and t would slow dungeouns to a crawl. This really looks more like a case of I didn't think about long term impact vs. instant gratification and sounds more like three random ideas with darts thrown at them. Farthermore killing things as a healer out n the world and storyline already feels like a tedious chore than a fun leveling experience.