




Idk, I've played PLD, DRK and GNB. All of them feel pretty different, even if they perform the same general function.Well I still believe the best path forward for healer is to make it into a Healer/Support job. In every iteration of the of job in the series the Healer had some kind of support spell or abilities.
Further more the biggest flaw in 5.0 was trying to make both Healer Roles and Tank Roles into generic version of each other. Jobs need a different mechanics and playstyles to help players chose what they enjoy for that role. Turn AST back into a gambling type job, Scholar could add back stance dancing, White Mage would cast spells again.




100% this. One might be better than the others, but they play pretty differently but at the same time a basic frame work. Build resource > Spend resource.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player




DRK needed some serious help. It [DARK ARTS] was [DARK ARTS] nothing [DARK ARTS] more [DARK ARTS] than a dark arts spammer and it was pretty much the worst tank defensively (save with TBN)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



That was the case in SB, but not in heavensward. Spamming your dark arts in hw was a punishing affair.
And its the HW dark w/ actual fixes most DRKs want



I have played all tanks and they are pretty similar betwen them, not at the same level of the healers but they are close enough, for example in the defensive department we have:
- All tanks having rampart.
- Sentinel, vengeance variant with same effect and recast.
- Short CD (Sheltron,TBN,ect) that fullfill the same role in all of them.
- AOE mitigation even having heart of light and dark misionary being the exactly same skill but diferent icon, animation.
- An extra niche CD (except PLD)
- A single target shield/mitigation for your friends.
- A self heal CD (ecxcept DRK)
they are almost the same in his mitigation gameplay having the same modus operandi on all of them with the sole exception of a niche skill that make a slight diferency and thats all.
On the dps department they are more different with PLD and GNB being more unique but at the same time you can see they have some obvious similarities for example:
- All of them thave the same 2 step aoe combo with 3 of them having a 3º gauge move (decimate, quietus, fated circle) and they diferenciate mostly for the rate of this last skill and some oGCD, with PLD having requiem-cast window instead.
- They all have the same gap closer with WAR being slightly diferent.
- 3 of them have inner release type of mechanic as big burst mechanic, nothing more to say here.
- 2 of them have no mercy buff window
So in resume tanks have to much similarities in skills and how they operate between them with WAR and DRK basically being clones, or better say branches of marauder since in 5.0 DRK is a oversimplified WAR that have a "use all your oGCD" window every 60s. Compared to the DPS gameplay diversity tank diversity is laugable, is not as bad as our Healer friends but we have been hit hard too and i hope in 6.0 they make more effort on enchance diversity betwen all tanks being WAR and specially DRK the ones that get the most changes and improvements to make them more unique.
Last edited by shao32; 12-09-2020 at 10:56 AM. Reason: wording and grammar
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