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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IruruCece View Post
    The Monk "rework" can't be overkill if it's not even half done. A change meant to appease primarily people who don't even take the job into standard difficulty raids and trials, or complain about how maintaining GL feels in LEVELING DUNGEONS is a sign that SE pretty much gave up trying to actually do anything about the mechanic they left in the job from ARR.

    We still have elemental fists that we're going to mostly ignore. Anatman is a joke. SSS is a joke. The change to RoE is still up for debate. Monk still needs a proper rework, because this ain't it.
    The one thing that I agree with is the the stances need to go and become traits.

    OR hear me out here.

    Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown

    Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown

    Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown


    Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
    Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
    Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum


    6.0 additions

    Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
    Mantra removed - shed some button bloat
    Anatman removed - as riddle of wind fixes this

    Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
    (1)

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Sqwall View Post
    The one thing that I agree with is the the stances need to go and become traits.

    OR hear me out here.

    Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown

    Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown

    Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown


    Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
    Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
    Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum


    6.0 additions

    Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
    Mantra removed - shed some button bloat
    Anatman removed - as riddle of wind fixes this

    Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
    why would you remove mantra it's still good
    (3)