Nope. It's useless except for very VERY niche scenario. It's only good if you have twin snakes up, and you can't attack the boss and you don't have to move.
Nope. It's useless except for very VERY niche scenario. It's only good if you have twin snakes up, and you can't attack the boss and you don't have to move.
Arguable the worst change IMO, especially when it comes to open world. I don’t feel that people take in the entirety of the game when they complain about things that need to change. Some things may be niche, they have their place.Dont know if you guys and girls are fine with the change of "Riddle of Earth"?
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The effects of this action have been revamped.
Riddle of Earth now functions as follows:
Reduces damage taken by 10% and nullifies all action direction requirements.
Duration: 6s
Maximum Charges: 3
Recast time has been reduced from 60 to 30 seconds.
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If i understand it right, than i dont like the change of that, "old" version where you have a 30 sek Free window was better than this 6sek windows.
What do you all think. Again i am really new to this job, only lvl 72.
Conversely the TK change was probably the best.
If by proactive you mean unnecessary busy button pressing to maintain what once took 1 button press, then I agree.
I both do and don't like it. I like we can activate it without taking damage. However 100% agree it adds bloat to oGCD and it's duration is honestly too short. I would have much preferred one charge 18 second effect instead of 3 presses of 6 seconds each.
I personally think RoE mostly changed for the better. I much prefer being able to activate it on demand instead of having to fish for or time for damage to trigger it. There are some fights where I never got to use it at all or I would mistime it by a second and wind up wasting it. The duration could stand to be longer though, like 10 seconds.
With this character's death, the thread of prophecy remains intact.
The Monk "rework" can't be overkill if it's not even half done. A change meant to appease primarily people who don't even take the job into standard difficulty raids and trials, or complain about how maintaining GL feels in LEVELING DUNGEONS is a sign that SE pretty much gave up trying to actually do anything about the mechanic they left in the job from ARR.
We still have elemental fists that we're going to mostly ignore. Anatman is a joke. SSS is a joke. The change to RoE is still up for debate. Monk still needs a proper rework, because this ain't it.
The one thing that I agree with is the the stances need to go and become traits.The Monk "rework" can't be overkill if it's not even half done. A change meant to appease primarily people who don't even take the job into standard difficulty raids and trials, or complain about how maintaining GL feels in LEVELING DUNGEONS is a sign that SE pretty much gave up trying to actually do anything about the mechanic they left in the job from ARR.
We still have elemental fists that we're going to mostly ignore. Anatman is a joke. SSS is a joke. The change to RoE is still up for debate. Monk still needs a proper rework, because this ain't it.
OR hear me out here.
Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown
Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown
Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown
Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum
6.0 additions
Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
Mantra removed - shed some button bloat
Anatman removed - as riddle of wind fixes this
Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
why would you remove mantra it's still goodThe one thing that I agree with is the the stances need to go and become traits.
OR hear me out here.
Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown
Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown
Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown
Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum
6.0 additions
Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
Mantra removed - shed some button bloat
Anatman removed - as riddle of wind fixes this
Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
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