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  1. #61
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Nope. It's useless except for very VERY niche scenario. It's only good if you have twin snakes up, and you can't attack the boss and you don't have to move.
    (0)

  2. #62
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Anatman now, it just preserves your place in the rotation if your at a place in the boss where you can't attack, but also don't have to move? Does it do anything else?
    It also refreshes and freezes the timer for Twin Snakes buff.
    (0)

  3. #63
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,173
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It also refreshes and freezes the timer for Twin Snakes buff.
    Still only a 15 second buff window though, which remains still to be quite a tight timer compared to the ones the dragoon and samurai get from their actions.
    (3)

  4. #64
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dalgron View Post
    Dont know if you guys and girls are fine with the change of "Riddle of Earth"?
    --------------------------------------------------------------------------------------
    The effects of this action have been revamped.
    Riddle of Earth now functions as follows:
    Reduces damage taken by 10% and nullifies all action direction requirements.
    Duration: 6s
    Maximum Charges: 3
    Recast time has been reduced from 60 to 30 seconds.
    -----------------------------------------------------------------------------------------

    If i understand it right, than i dont like the change of that, "old" version where you have a 30 sek Free window was better than this 6sek windows.

    What do you all think. Again i am really new to this job, only lvl 72.
    Arguable the worst change IMO, especially when it comes to open world. I don’t feel that people take in the entirety of the game when they complain about things that need to change. Some things may be niche, they have their place.

    Conversely the TK change was probably the best.
    (0)

  5. #65
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Teno View Post
    I think the riddle of earth change is fun, it promotes a more proactive gameplay, whereas the old riddle of earth was a bit too passive with its long duration.
    If by proactive you mean unnecessary busy button pressing to maintain what once took 1 button press, then I agree.
    (1)

  6. #66
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    I both do and don't like it. I like we can activate it without taking damage. However 100% agree it adds bloat to oGCD and it's duration is honestly too short. I would have much preferred one charge 18 second effect instead of 3 presses of 6 seconds each.
    (1)

  7. #67
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I personally think RoE mostly changed for the better. I much prefer being able to activate it on demand instead of having to fish for or time for damage to trigger it. There are some fights where I never got to use it at all or I would mistime it by a second and wind up wasting it. The duration could stand to be longer though, like 10 seconds.
    (0)
    With this character's death, the thread of prophecy remains intact.

  8. #68
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    The Monk "rework" can't be overkill if it's not even half done. A change meant to appease primarily people who don't even take the job into standard difficulty raids and trials, or complain about how maintaining GL feels in LEVELING DUNGEONS is a sign that SE pretty much gave up trying to actually do anything about the mechanic they left in the job from ARR.

    We still have elemental fists that we're going to mostly ignore. Anatman is a joke. SSS is a joke. The change to RoE is still up for debate. Monk still needs a proper rework, because this ain't it.
    (4)

  9. #69
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IruruCece View Post
    The Monk "rework" can't be overkill if it's not even half done. A change meant to appease primarily people who don't even take the job into standard difficulty raids and trials, or complain about how maintaining GL feels in LEVELING DUNGEONS is a sign that SE pretty much gave up trying to actually do anything about the mechanic they left in the job from ARR.

    We still have elemental fists that we're going to mostly ignore. Anatman is a joke. SSS is a joke. The change to RoE is still up for debate. Monk still needs a proper rework, because this ain't it.
    The one thing that I agree with is the the stances need to go and become traits.

    OR hear me out here.

    Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown

    Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown

    Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown


    Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
    Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
    Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum


    6.0 additions

    Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
    Mantra removed - shed some button bloat
    Anatman removed - as riddle of wind fixes this

    Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
    (1)

  10. #70
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Sqwall View Post
    The one thing that I agree with is the the stances need to go and become traits.

    OR hear me out here.

    Remove FoF stance and make a trait for a passive damage boost, riddle of fire stays the same. 60 sec cooldown

    Remove FoW stance and make a trait for a passive run speed boost, riddle of wind added back into game but make it a skill. Riddle of wind skill refreshes DOT'S and Buffs to maximum no matter the distance. must be 4 yalms from target. 60 sec cooldown

    Remove FoE stance and make a trait for a passive damage reduction, riddle of Earth negates positional's for 30 secs. 60 sec cooldown


    Perfect Balance burst phase use RoF...this is already normal. Nothing changes and should be coupled with BH for max DPS. Positionals still matter
    Following PB phase into GCD phase... Riddle of Earth to remove headaches of positionals for 30 sec
    Finally the new riddle of wind skill and this is our real disengage skill. This allows monks to disengage completely as sort of our OH SH*T button. This can only be used when your away from the target. Resets DOT timers, and Buff times to maximum


    6.0 additions

    Brotherhood removed - pull this away from burst phase to even out monks DPS since we overcap on chackra like crazy now.
    Mantra removed - shed some button bloat
    Anatman removed - as riddle of wind fixes this

    Add Riddle of Water - Raid wide buff that increases incoming healing 20%, increases damage 5%, chackra is gained when affected party members melee or use magic damage spells. 90 sec cooldown
    why would you remove mantra it's still good
    (3)

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