Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 70
  1. #41
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    People are expecting SE to remove the fist stance in 6.0 at this point tbh. the two riddles won't feel as weird if they do that.

    Although if you really wanted to stretch you could argue the run speed added to Six-Sided Star is the "Riddle of Wind" since FoW= movement speed.

    Fist of Wind still gives the run speed, and SSS gives you "sprint" for 5 secs. So if you run Fists of wind in a heavy AOE encounter, and pop SSS you may just run right off the edge lol.

    I'm really hoping this stacks! SSS, Fists of Wind, Sprint. ZOOOOOOOOOOOOOOOOOOMMMMMMMMMM
    (0)

  2. #42
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    Fist of Wind still gives the run speed, and SSS gives you "sprint" for 5 secs. So if you run Fists of wind in a heavy AOE encounter, and pop SSS you may just run right off the edge lol.

    I'm really hoping this stacks! SSS, Fists of Wind, Sprint. ZOOOOOOOOOOOOOOOOOOMMMMMMMMMM
    awww now I'm realizing I'm gonna miss the fists of wind movement speed
    (0)

  3. #43
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    More then likely monk will get the nerf bat in 5.45, since a lot of people are already theorizing optimal rotations. I know I have and it's even crazier with the RoE change when I can weave that in my GCD's to literally be a lazy pile and forget positionals.

    Anatman for crying out loud! I have finally found a use for anatman to use before perfect balance to carry my twin buff and form timer through my burst phase.

    Never thought I would say Anatman has a use?!
    (0)

  4. #44
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Just have to say this is really a experiment in using Perfect Balance charges to pave the way for: WAR, MCH, DRK, SMN burst phases

    This is really going to be the benchmark for high ping jobs in 6.0 if burst phases are to stick around. Which I think they are, but monk is kind of laying the ground work to see how well it works.

    15 seconds to get 6 skills used....very doable.
    (0)

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Renkei View Post
    also appears that some abilities were buffed past the 30% thresh-hold(some abilites 35% and 32% etc.), so monks should be doing more damage over all just not Auto attacks, their skill damage has increased dramatically especially leaden fist.
    The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).

    Tornado kick will most likely make up the loss of auto attack potency.

    The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.

    Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.

    In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
    (1)
    Last edited by Kabooa; 12-08-2020 at 04:53 AM.

  6. #46
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Looks like I'll be stacking SkS to get the GCD down as much as I need to get the burst phase window with RoE timing better then 2sec per GCD
    (0)

  7. #47
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kabooa View Post
    The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).

    Tornado kick will most likely make up the loss of auto attack potency.

    The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.

    Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.

    In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
    yeah seems like tornado kick and the increased Charka + the extra RDPS will make up that lost.
    ya deep meditation seems to make up for it by procing a lot more, plus with brotherhood now effecting all damage types that should do it.

    i expect its rdps similar to smn's devotion since they are the same.

    overall it's a damage increase though.
    (0)

  8. #48
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).

    Tornado kick will most likely make up the loss of auto attack potency.

    The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.

    Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.

    In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
    Current math has 5.4 Monk coming out about 300 DPS behind 5.3 Monk when you consider nerfed auto attacks. The real question will be if Brotherhood affecting all damage will make that up and then some considering every Melee other than Samurai got a DPS buff.

    So no, it's not an increase, it's potentially a loss.
    (1)
    Last edited by SpeckledBurd; 12-08-2020 at 05:11 AM.

  9. #49
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I wouldn't be surprised if there's a fix in either patch 5.41 or 5.45 increasing the potency of tornado kick back to its original potency and heck maybe even forbidden chakra back up as well.

    Overall, I guess we'll just need to wait and see how it plays out.
    (0)

  10. #50
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Currently it's looking like a very minor personal DPS nerf to monk but an overall (very small) rDPS buff, assuming you ran 1 caster. A notable buff if you ran 2. About even if you ran 0.

    The AA nerf is rather massive (~21% lost on ~21% of your DPS). You will use TFC much more often than before, but it also hits much weaker (~28% weaker about 45% more often, so ~5% more dps from that). There's also a more difficult-to-measure loss in how often you will overcap chakra during Brotherhood, which is going to be a *lot*. Also there's potential issues with oGCD crowding during Brotherhood/RoF from all the TFCs and now TK mixed in, and Monk still can't afford to doubleweave without a DPS loss.

    That said, Monk is no longer a sustained DPS job and is extremely burst-heavy, which does lend itself more nicely to playing with other buffs other jobs bring. The personal DPS loss should be more or less gone in a raid when you can line up stuff, use pots during your burst window, etc.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast