Yeah, Because a lot of jobs don't lose damage from boss transitions and kept it stored, other jobs still have that issue but won't be worked on until 6.0Isnt Monk now going to be HORRIBLY overstocked on OGCD abilities?
It was already super busy but inside a Brotherhood window you'll now have more chakra procs than before, AND a new Tornado kick to weave in, AND potentially more presses needed for Riddle of Earth. Monk was already one of the few jobs that CANNOT double weave due to the attack speed, and whilst I'm not a Monk Main myself I have a good friend who's mained it since day 1 and who's now worried it'll be literally impossible to fit in all the required OGCD abilities without annoying cooldown drift or wasted chakra procs.
It also seems like it has potential to make Monk the spammiest job. Is noone else concerned about the massive OGCD bloat from the changes?
If people didn't like monk because it felt too spammy before, they'll surely hate it even more now. Was GL dropping that much of a turn-off?
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