Nobody is upset. But the claim that DNC is harder than BRD is indeed ridiculous.
Also, player's skill =/= job's difficulty awareness.
DNC has:
- A single OGCD (Fan Dance) with 4 charges, followed by possibly another OGCD (Fan Dance III) that always either lights up after the first one or not.
- GCD procs that don't necessarily need to be pressed on your next GCD and that can perfectly be delayed one GCD (which makes the rotation sleep inducing outside your Technical Step/Devilment windows). Also, 1 procs 3, 2 procs 4. Sesame Street much?
- 3 En Avant Charges that you don't even need at this point and that are QoL overkill.
- Not a single DoT to manage or refresh.
- Quite possibly the easiest AOE rotation that has ever existed.
- Not a single timer to keep track of, other than Standard Finish. But if you are letting SF fall off...big facepalm here.
- The Esprit Gauge, which is MCH's Battery's gauge levels of easy to manage due to allowing 2 Saber's Dance before you overcap the gauge and embarrass yourself (meaning you can perfectly delay your Saber's Dance for adds phase or burst windows without any trouble).
- Easy downtimes to manage due to Standard Step and Improvisation.
BRD doesn't benefit from the charge system on any of it's OGCDs, needs to keep track of dots and refresh them in very specific moments, needs to keep track of the song gauge and apex arrow which has a small window to be used, needs to keep track of song timers, needs to keep track of dots possibly triggering your procs roughly every 3 seconds and time your EA accordingly so that it wastes as few procs as possible. Has its biggest AOE potential attached to one of your songs for no reason other than to make everything even more annoying, needs careful attention with PPs ghosting all over the place when WM is about to finish. It's too a mile and a half harder to manage than DNC on downtimes due to DoT uptime and song alignments.
Could go on.