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Thread: Bard "buff"

  1. #61
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Honestly, I'd go ham with support, there is so many ways to bring the "DPS support" on a decent level.

    Peloton
    - Makes it a 180s CD that grants a small sprint and 3 charges of instant cast, not consumed if the cast is already instant.

    Leg graze - Reduces single target damage dealt by the target. Also inflicts Heavy on target if it's not immune to it. (Like Arm's Length)


    Tactician/Troubadour/Samba
    - If they have to be a 120s CD, at least increase the healing/shield received. Addle still exists and outshine rangeds, I don't have a mechanic in mind that deals both physical and magical damages and if it was the case, there's Feint for it.

    I don't want SQEX to add defensives action, ranged rotations are currently lackluster and I'm already seeing SQEX adding 3 new traits and a new action barely changing the rotation overrall.
    I really like the added effect for peloton. I myself think the way to go should be increasing the synergy between casters/healers and ranged dps by giving the latter more non-dps based utility. Also adding a refresh effect to tactician/troubadour/samba and making mp management (much) more challenging for healers would probably be a good idea. However I still think phys ranged should be at least 5% lower than other dps jobs in terms of rdps.
    (1)

  2. #62
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CKNovel View Post
    Oh, finally something different. This topic has been going on about world first for no reason when the answer is obviously that people play what they want and what they are most comfortable with.
    That's why there is many ranged players aswell despite the role having low rDPS.

    SAM and BLM were underrated because we did not had access to rDPS calculations before and we all praised the buffs that applies to the whole party. And BLM wasn't as mobile as before.

    Now that rDPS, pDPS and aDPS are well splitted we have a much better view about BLM and SAM weight in a group, how rDPS actually impact them. And it turns out they're good, even better than the other jobs in their group.

    Funny enough, I remember when DNC buffs were much stronger, Devilment was at 30% crit/dh during the ShB playtest and most claimed it would be way too Overpowered.
    For the 5.4 they buffed all jobs to close the gap between SMN, BLM and SAM, but forgot the ranged.

    I think they either gave up for the 5.X or that's the way they intend ranged to be.
    Buffing ranged for this expansion will be useless, we only have EX content and maybe one Ultimate to go through. I'm really hoping that they intend to rework the purpose of the role during the expansion. It's tiring to see that you have litterally little to no impact on the team utility, survival or DPS.
    And on that note we do talk about the groups that are so good at the game that they figure e12s savage mechanics out in not even 3 days. Or specific thoughts per second do actually have people watching the stream and made call outs and they are actually God’s how optimal they play. Like they could play any job order and still would somehow clear
    (0)

  3. #63
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Daniolaut View Post
    Physical Ranged arent supposed to be top dps.

    Again, I have said this to ranged dps players before, you have no position requirements, such as casting times (as with the other ranged classes) or melee positionals, as with the melee class.

    This means you can be literally anywhere at any time, meaning your job is easier to play mechanically speaking.

    With this in mind, the development team doesnt want the entire playerbase playing these classes. (Because if they could produce top dps numbers, and also have the mobility the draw to these classes would be extremely high.) If you want to play a top dps class and be a ranged, consider a caster.

    If you enjoy the class you play, be the best at it. You arent going to be excluded for being an exemplary bard.

    Most importantly, bards already asked for a damage increase, when they were given it in the form of cast times, they immediately regretted the changes and wanted their mobility back. Square-Enix at this point has made it very clear. You get cast times with more damage, or mobility with less damage. Pick your poison.

    I dont think thats what ranged is asking for they are asking for there to be less of a gap the gap is currently to wide. and they need to either

    A. give ranged more party utility to make up for it

    B. lessen the gap.........


    Melee yes should hit harder then ranged because of less time on the boss however ranged should be able to keep up with melee damage wise by constantly hitting the boss so basically

    Range pewpewpew should = melee pow dodge pow ( it currently does not!)

    or worth taking utility needs to be added to all range jobs. ( whats currently there is not enough.)

    taking a ranged class just because they give a 1% damage boost and only that reason while the other roles all have more reasons then this to be taken is the primary issue everyone is talking about!
    (2)
    Last edited by Easayia; 07-21-2021 at 03:07 PM.

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