Random boss dungeon where the boss is random. Random add dungeon where the adds are random. Dungeons with power ups we can take with us like deep dungeon or bozja. The power ups shouldn’t be a requirement but as a fun use after we cleared it already.

There should be collectibles to discover in dungeons that we have to hit with our attack to unlock. After discovering these collectibles the enemies could stumble or even aid us in ways.

There should be a reward room based on how each player does. Even if players fail at the puzzle room each player is rewarded based on if they preform well or not. A personal reward should be given out based on players performance in these puzzle challenges. The puzzle rooms don’t have to stop the flow of the dungeon. They would be jumping puzzles or even avoiding rolling logs down a hall way. Maybe take a one up sound like in Mario when we jump over 10 logs in a row just for giggles.

I love that the devs put different kind of obstacles in dungeons and I want more harder ones. I enjoy the ones that hurt the enemies too like in some of the dungeons we have. I would love to see more of this even on bosses.

I would love to see the bosses roam the dungeon in a area where we could weaken it a bit.

A nemesis system would be great if a random player would get a assassin from the empire sent after them and the group has to defeat the assassin for extra loot/rewards, but nothing bad happens if they end up dying. Perhaps the assassin get stronger every time he is defeated and gets weaker each time he wins.

Maybe we could have a nemesis go after us in the over world too?