An unreal dungeon isn't going to any different from a challenge perspective than the most recent dungeon. You will basically get 3-5 trash pulls with three walls that hit back and have inflated HP.
Not even worth the time.




An unreal dungeon isn't going to any different from a challenge perspective than the most recent dungeon. You will basically get 3-5 trash pulls with three walls that hit back and have inflated HP.
Not even worth the time.
Its going to be very different due to not having the extra hp and dps that overgearing grants. The difference in between i440 and i500 is about 40% or more hp, 12% more Def and M.Def, 10% more weapon damage, 40% more main main stat and 63% more secondary stat. Max ilevel characters are roughly 50% tougher and deal over 100% more damage than min ilevel characters in Anamenesis Anyder. Fights end up taking less than half the time for a full geared character as one that barely qualifies for the dungeon.
The gap between i480 and i500 on the other hand is a 12% increase in hp, a 4.5% increase in Def and M.Def, a 2.5% increase in weapon damage, a 10% increase in main stat and a 13% increase in secondary stat.
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