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  1. #31
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    If they added unreal dungeons they'd need to think of a clever way to force wall to wall pulls. Something to prevent people from pulling single trash packs, which would just completely undermine the spirit (and arguably the point) of Unreal dungeons.
    No crawling through these dungeons. Once you get in them you just GO!
    (0)

  2. #32
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Bardam mettle unreal but it only has the mongoose and Bison enemies
    (0)

  3. #33
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    628
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kaurhz View Post
    Honestly, if you were going to incorporate unreal dungeons, it would probably be better to have the dungeons catered towards the iLv currently seen in Unreal primals, and then have Unreal trials act like that for those with higher iLv, perhaps it could even be implemented later on in the patch cycle and give players gear that is just a cut above the savage gear counterpart on a weekly-lockout, which would then give players a chance to then bridge the gap between 1 tier to the next without needing to go ham on crafted, but instead a cheaper and more viable alternative.

    As the post above really, players won't care how interesting a dungeon is, it will fairly quickly turn into something that is a means to an end, so whether it is a 3 month, or 6-month lifespan, the result will be the same fairly quickly. Not caring about how good or interesting the dungeon is, and just instead wanting an in-out reward with very little tedium. I just don't see unreal dungeons attracting the same level of attention as what an unreal trial would.

    People do the extreme trials for the challenge, to experience an encounter they otherwise hadn't experienced before, dungeons, on the other hand, is a means to an end for the vast majority of players so the amount of interest you'll actually build for the content itself without it being a monotonous weekly activity is already... Besides, if you're going to not lock it behind a modicum of standards then you will very quickly turn to have issues with it, especially if tanks join and don't use Cooldowns, or if DPS end up doing single-target damage on aoe packs.. That already sticks out like a sore thumb in overgeared dungeons, let alone on a nigh minimum item level dungeon. Lord could only imagine just how much worse people would be with their attitude when people don't play according to other peoples' standards

    Hell a lot of people hated Amaurot alone just because it took so long, let alone an Amaurot that would take even longer

    This person gets it. 100% agreed. People complain dungeons take too long as it is now. Making them harder isn't going to change them. We need more unreal trials and harder fights period.. not dungeons.
    (0)

  4. #34
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Absurdity View Post
    Except some jobs are borderline unplayable without the right skill/spellspeed tiers and it just makes playing a job in that synced content unnecessarily frustrating, doesn't matter if it's in raids, trials, dungeons or while rearranging the furniture in your house.
    If, by unplayable, you mean it doesn't work well with group synergy, I believe that's only necessary for full party content, which this won't be.

    If, instead, you mean it's not optimized on its own (without worrying about party synergy), again this is a dungeon content, which wouldn't require that optimization.

    If, instead, you mean it doesn't feel good to play, that's subjective.

    If, instead, you mean it won't be able to do mechanics, then that's the dev's job to work on, especially if they want to do more of this synced contents.
    (1)

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